godot/doc/classes/AudioEffectPhaser.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectPhaser" inherits="AudioEffect" version="4.0">
<brief_description>
Adds a phaser audio effect to an Audio bus.
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Combines the original signal with a copy that is slightly out of phase with the original.
</brief_description>
<description>
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
</member>
<member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7">
Output percent of modified sound. Value can range from 0.1 to 0.9.
</member>
<member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0">
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0">
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5">
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
</member>
</members>
<constants>
</constants>
</class>