godot/doc/classes/XRFaceModifier3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="XRFaceModifier3D" inherits="Node3D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node for driving standard face meshes from [XRFaceTracker] weights.
</brief_description>
<description>
This node applies weights from a [XRFaceTracker] to a mesh with supporting face blend shapes.
The [url=https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/unified-blendshapes]Unified Expressions[/url] blend shapes are supported, as well as ARKit and SRanipal blend shapes.
The node attempts to identify blend shapes based on name matching. Blend shapes should match the names listed in the [url=https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/compatibility/overview]Unified Expressions Compatibility[/url] chart.
</description>
<tutorials>
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
</tutorials>
<members>
<member name="face_tracker" type="StringName" setter="set_face_tracker" getter="get_face_tracker" default="&amp;&quot;/user/head&quot;">
The [XRFaceTracker] path.
</member>
<member name="target" type="NodePath" setter="set_target" getter="get_target" default="NodePath(&quot;&quot;)">
The [NodePath] of the face [MeshInstance3D].
</member>
</members>
</class>