godot/doc/classes/SubViewport.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SubViewport" inherits="Viewport" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
An interface to a game world that doesn't create a window or draw to the screen directly.
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</brief_description>
<description>
[SubViewport] Isolates a rectangular region of a scene to be displayed independently. This can be used, for example, to display UI in 3D space.
[b]Note:[/b] [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display anything, [SubViewport] must have a non-zero size and be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
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</description>
<tutorials>
<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
<link title="Screen Capture Demo">https://godotengine.org/asset-library/asset/130</link>
<link title="Dynamic Split Screen Demo">https://godotengine.org/asset-library/asset/541</link>
<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
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</tutorials>
<members>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
The clear mode when the sub-viewport is used as a render target.
[b]Note:[/b] This property is intended for 2D usage.
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</member>
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
The update mode when the sub-viewport is used as a render target.
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(512, 512)">
The width and height of the sub-viewport. Must be set to a value greater than or equal to 2 pixels on both dimensions. Otherwise, nothing will be displayed.
[b]Note:[/b] If the parent node is a [SubViewportContainer] and its [member SubViewportContainer.stretch] is [code]true[/code], the viewport size cannot be changed manually.
</member>
<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i(0, 0)">
The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
</member>
<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
If [code]true[/code], the 2D size override affects stretch as well.
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</member>
</members>
<constants>
<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
Always clear the render target before drawing.
</constant>
<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
Never clear the render target.
</constant>
<constant name="CLEAR_MODE_ONCE" value="2" enum="ClearMode">
Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
</constant>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
Do not update the render target.
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</constant>
<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
Update the render target once, then switch to [constant UPDATE_DISABLED].
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</constant>
<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
Update the render target only when it is visible. This is the default value.
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</constant>
<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
Update the render target only when its parent is visible.
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</constant>
<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
Always update the render target.
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</constant>
</constants>
</class>