godot/scene/resources/texture_rd.cpp

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/**************************************************************************/
/* texture_rd.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "texture_rd.h"
////////////////////////////////////////////////////////////////////////////
// Texture2DRD
void Texture2DRD::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture2DRD::set_texture_rd_rid);
ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture2DRD::get_texture_rd_rid);
ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
}
int Texture2DRD::get_width() const {
return size.width;
}
int Texture2DRD::get_height() const {
return size.height;
}
RID Texture2DRD::get_rid() const {
if (texture_rid.is_null()) {
// We are in trouble, create something temporary.
texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture_rid;
}
bool Texture2DRD::has_alpha() const {
return false;
}
Ref<Image> Texture2DRD::get_image() const {
ERR_FAIL_NULL_V(RS::get_singleton(), Ref<Image>());
if (texture_rid.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture_rid);
} else {
return Ref<Image>();
}
}
void Texture2DRD::set_texture_rd_rid(RID p_texture_rd_rid) {
ERR_FAIL_NULL(RS::get_singleton());
if (p_texture_rd_rid.is_valid()) {
ERR_FAIL_NULL(RD::get_singleton());
ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid));
RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D);
ERR_FAIL_COND(tf.depth > 1);
ERR_FAIL_COND(tf.array_layers > 1);
size.width = tf.width;
size.height = tf.height;
texture_rd_rid = p_texture_rd_rid;
if (texture_rid.is_valid()) {
RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid));
} else {
texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid);
}
notify_property_list_changed();
emit_changed();
} else if (texture_rid.is_valid()) {
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
size = Size2i();
notify_property_list_changed();
emit_changed();
}
}
RID Texture2DRD::get_texture_rd_rid() const {
return texture_rd_rid;
}
Texture2DRD::Texture2DRD() {
size = Size2i();
}
Texture2DRD::~Texture2DRD() {
if (texture_rid.is_valid()) {
ERR_FAIL_NULL(RS::get_singleton());
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
}
}
////////////////////////////////////////////////////////////////////////////
// TextureLayeredRD
void TextureLayeredRD::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &TextureLayeredRD::set_texture_rd_rid);
ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &TextureLayeredRD::get_texture_rd_rid);
ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
}
TextureLayered::LayeredType TextureLayeredRD::get_layered_type() const {
return layer_type;
}
Image::Format TextureLayeredRD::get_format() const {
return image_format;
}
int TextureLayeredRD::get_width() const {
return size.width;
}
int TextureLayeredRD::get_height() const {
return size.height;
}
int TextureLayeredRD::get_layers() const {
return (int)layers;
}
bool TextureLayeredRD::has_mipmaps() const {
return mipmaps > 1;
}
RID TextureLayeredRD::get_rid() const {
if (texture_rid.is_null()) {
// We are in trouble, create something temporary.
texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture_rid;
}
Ref<Image> TextureLayeredRD::get_layer_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers, Ref<Image>());
return RS::get_singleton()->texture_2d_layer_get(texture_rid, p_layer);
}
void TextureLayeredRD::set_texture_rd_rid(RID p_texture_rd_rid) {
ERR_FAIL_NULL(RS::get_singleton());
if (p_texture_rd_rid.is_valid()) {
ERR_FAIL_NULL(RD::get_singleton());
ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid));
RS::TextureLayeredType rs_layer_type;
RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY);
ERR_FAIL_COND(tf.depth > 1);
switch (layer_type) {
case LAYERED_TYPE_2D_ARRAY: {
ERR_FAIL_COND(tf.array_layers <= 1);
rs_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY;
} break;
case LAYERED_TYPE_CUBEMAP: {
ERR_FAIL_COND(tf.array_layers != 6);
rs_layer_type = RS::TEXTURE_LAYERED_CUBEMAP;
} break;
case LAYERED_TYPE_CUBEMAP_ARRAY: {
ERR_FAIL_COND((tf.array_layers == 0) || ((tf.array_layers % 6) != 0));
rs_layer_type = RS::TEXTURE_LAYERED_CUBEMAP_ARRAY;
} break;
default: {
ERR_FAIL_MSG("Unknown layer type selected");
} break;
}
size.width = tf.width;
size.height = tf.height;
layers = tf.array_layers;
mipmaps = tf.mipmaps;
texture_rd_rid = p_texture_rd_rid;
if (texture_rid.is_valid()) {
RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid, rs_layer_type));
} else {
texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid, rs_layer_type);
}
image_format = RS::get_singleton()->texture_get_format(texture_rid);
notify_property_list_changed();
emit_changed();
} else if (texture_rid.is_valid()) {
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
image_format = Image::FORMAT_MAX;
size = Size2i();
layers = 0;
mipmaps = 0;
notify_property_list_changed();
emit_changed();
}
}
RID TextureLayeredRD::get_texture_rd_rid() const {
return texture_rd_rid;
}
TextureLayeredRD::TextureLayeredRD(LayeredType p_layer_type) {
layer_type = p_layer_type;
size = Size2i();
image_format = Image::FORMAT_MAX;
layers = 0;
mipmaps = 0;
}
TextureLayeredRD::~TextureLayeredRD() {
if (texture_rid.is_valid()) {
ERR_FAIL_NULL(RS::get_singleton());
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
}
}
////////////////////////////////////////////////////////////////////////////
// Texture3DRD
void Texture3DRD::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rd_rid", "texture_rd_rid"), &Texture3DRD::set_texture_rd_rid);
ClassDB::bind_method(D_METHOD("get_texture_rd_rid"), &Texture3DRD::get_texture_rd_rid);
ADD_PROPERTY(PropertyInfo(Variant::RID, "texture_rd_rid"), "set_texture_rd_rid", "get_texture_rd_rid");
}
Image::Format Texture3DRD::get_format() const {
return image_format;
}
int Texture3DRD::get_width() const {
return size.x;
}
int Texture3DRD::get_height() const {
return size.y;
}
int Texture3DRD::get_depth() const {
return size.z;
}
bool Texture3DRD::has_mipmaps() const {
return mipmaps > 1;
}
RID Texture3DRD::get_rid() const {
if (texture_rid.is_null()) {
// We are in trouble, create something temporary.
texture_rid = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return texture_rid;
}
void Texture3DRD::set_texture_rd_rid(RID p_texture_rd_rid) {
ERR_FAIL_NULL(RS::get_singleton());
if (p_texture_rd_rid.is_valid()) {
ERR_FAIL_NULL(RD::get_singleton());
ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_texture_rd_rid));
RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_3D);
ERR_FAIL_COND(tf.array_layers > 1);
size.x = tf.width;
size.y = tf.height;
size.z = tf.depth;
mipmaps = tf.mipmaps;
texture_rd_rid = p_texture_rd_rid;
if (texture_rid.is_valid()) {
RS::get_singleton()->texture_replace(texture_rid, RS::get_singleton()->texture_rd_create(p_texture_rd_rid));
} else {
texture_rid = RS::get_singleton()->texture_rd_create(p_texture_rd_rid);
}
image_format = RS::get_singleton()->texture_get_format(texture_rid);
notify_property_list_changed();
emit_changed();
} else if (texture_rid.is_valid()) {
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
image_format = Image::FORMAT_MAX;
size = Vector3i();
mipmaps = 0;
notify_property_list_changed();
emit_changed();
}
}
RID Texture3DRD::get_texture_rd_rid() const {
return texture_rd_rid;
}
Texture3DRD::Texture3DRD() {
image_format = Image::FORMAT_MAX;
size = Vector3i();
mipmaps = 0;
}
Texture3DRD::~Texture3DRD() {
if (texture_rid.is_valid()) {
ERR_FAIL_NULL(RS::get_singleton());
RS::get_singleton()->free(texture_rid);
texture_rid = RID();
}
}