godot/scene/resources/compressed_texture.h

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/**************************************************************************/
/* compressed_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef COMPRESSED_TEXTURE_H
#define COMPRESSED_TEXTURE_H
#include "scene/resources/texture.h"
class BitMap;
class CompressedTexture2D : public Texture2D {
GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
//FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
mutable Ref<BitMap> alpha_cache;
Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
virtual void reload_from_file() override;
static void _requested_3d(void *p_ud);
static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
virtual Ref<Image> get_image() const override;
CompressedTexture2D();
~CompressedTexture2D();
};
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CompressedTextureLayered : public TextureLayered {
GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int layers = 0;
bool mipmaps = false;
LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
virtual LayeredType get_layered_type() const override;
int get_width() const override;
int get_height() const override;
int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
CompressedTextureLayered(LayeredType p_layered_type);
~CompressedTextureLayered();
};
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class CompressedTexture2DArray : public CompressedTextureLayered {
GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
CompressedTexture2DArray() :
CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class CompressedCubemap : public CompressedTextureLayered {
GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
CompressedCubemap() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class CompressedCubemapArray : public CompressedTextureLayered {
GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
CompressedCubemapArray() :
CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
class CompressedTexture3D : public Texture3D {
GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_PNG,
DATA_FORMAT_WEBP,
DATA_FORMAT_BASIS_UNIVERSAL,
};
enum {
FORMAT_VERSION = 1
};
enum FormatBits {
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
};
private:
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
String path_to_file;
mutable RID texture;
Image::Format format = Image::FORMAT_L8;
int w = 0;
int h = 0;
int d = 0;
bool mipmaps = false;
virtual void reload_from_file() override;
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
Error load(const String &p_path);
String get_load_path() const;
int get_width() const override;
int get_height() const override;
int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual RID get_rid() const override;
virtual void set_path(const String &p_path, bool p_take_over) override;
virtual Vector<Ref<Image>> get_data() const override;
CompressedTexture3D();
~CompressedTexture3D();
};
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
#endif // COMPRESSED_TEXTURE_H