godot/doc/classes/VisualShaderNodeParticleEmitter.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base class for particle emitters.
</brief_description>
<description>
2022-12-07 22:59:34 +08:00
Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
</description>
<tutorials>
</tutorials>
<members>
<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
</member>
</members>
</class>