godot/platform/x11/export/export.cpp

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/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "export.h"
#include "platform/x11/logo.h"
#include "tools/editor/editor_export.h"
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#include "scene/resources/texture.h"
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void register_x11_exporter() {
Ref<EditorExportPlatformPC> platform;
platform.instance();
Image img(_x11_logo);
Ref<ImageTexture> logo;
logo.instance();
logo->create_from_image(img);
platform->set_logo(logo);
platform->set_name("Linux/X11");
platform->set_extension("");
EditorExport::get_singleton()->add_export_platform(platform);
#if 0
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Image img(_x11_logo);
Ref<ImageTexture> logo = memnew( ImageTexture );
logo->create_from_image(img);
{
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
exporter->set_binary_extension("");
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exporter->set_release_binary32("linux_x11_32_release");
exporter->set_debug_binary32("linux_x11_32_debug");
exporter->set_release_binary64("linux_x11_64_release");
exporter->set_debug_binary64("linux_x11_64_debug");
exporter->set_name("Linux X11");
exporter->set_logo(logo);
EditorImportExport::get_singleton()->add_export_platform(exporter);
}
#endif
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}