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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "Thread" inherits= "Reference" version= "4.0" >
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<brief_description >
A unit of execution in a process.
</brief_description>
<description >
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A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
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[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
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</description>
<tutorials >
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<link title= "Using multiple threads" > https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
<link title= "Thread-safe APIs" > https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link>
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<link title= "3D Voxel Demo" > https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
<methods >
<method name= "get_id" qualifiers= "const" >
<return type= "String" >
</return>
<description >
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Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
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</description>
</method>
<method name= "is_active" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
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</description>
</method>
<method name= "start" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "instance" type= "Object" >
</argument>
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<argument index= "1" name= "method" type= "StringName" >
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</argument>
<argument index= "2" name= "userdata" type= "Variant" default= "null" >
</argument>
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<argument index= "3" name= "priority" type= "int" enum= "Thread.Priority" default= "1" >
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</argument>
<description >
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Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
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Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
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</description>
</method>
<method name= "wait_to_finish" >
<return type= "Variant" >
</return>
<description >
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Joins the [Thread] and waits for it to finish. Returns what the method called returned.
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</description>
</method>
</methods>
<constants >
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<constant name= "PRIORITY_LOW" value= "0" enum= "Priority" >
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A thread running with lower priority than normally.
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</constant>
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<constant name= "PRIORITY_NORMAL" value= "1" enum= "Priority" >
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A thread with a standard priority.
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</constant>
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<constant name= "PRIORITY_HIGH" value= "2" enum= "Priority" >
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A thread running with higher priority than normally.
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</constant>
</constants>
</class>