godot/doc/classes/CylinderShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape3D" inherits="Shape3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Cylinder shape for 3D collisions.
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</brief_description>
<description>
Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
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</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The cylinder's radius.
</member>
</members>
</class>