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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "LightOccluder2D" inherits= "Node2D" category= "Core" version= "3.2" >
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<brief_description >
Occludes light cast by a Light2D, casting shadows.
</brief_description>
<description >
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<tutorials >
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<link > http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
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</tutorials>
<methods >
</methods>
<members >
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<member name= "light_mask" type= "int" setter= "set_occluder_light_mask" getter= "get_occluder_light_mask" default= "1" >
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
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<member name= "occluder" type= "OccluderPolygon2D" setter= "set_occluder_polygon" getter= "get_occluder_polygon" default= "null" >
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The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
<constants >
</constants>
</class>