godot/modules/ktx/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_ktx = env_modules.Clone()
# libktx thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/libktx/"
thirdparty_sources = [
"lib/basis_transcode.cpp",
"lib/checkheader.c",
"lib/filestream.c",
"lib/hashlist.c",
"lib/memstream.c",
"lib/swap.c",
"lib/texture.c",
"lib/texture1.c",
"lib/texture2.c",
"lib/dfdutils/createdfd.c",
"lib/dfdutils/colourspaces.c",
"lib/dfdutils/interpretdfd.c",
"lib/dfdutils/printdfd.c",
"lib/dfdutils/queries.c",
"lib/dfdutils/vk2dfd.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_ktx.Prepend(CPPPATH=[thirdparty_dir + "include"])
env_ktx.Prepend(CPPPATH=[thirdparty_dir + "utils"])
env_ktx.Prepend(CPPPATH=[thirdparty_dir + "lib"])
env_ktx.Prepend(CPPPATH=[thirdparty_dir + "other_include"])
env_ktx.Prepend(CPPPATH=["#thirdparty/basis_universal"])
if env["vulkan"]:
env_ktx.Prepend(CPPPATH=["#thirdparty/vulkan/include"])
else:
# Falls back on bundled `vkformat_enum.h`.
env_ktx.Append(CPPDEFINES=["LIBKTX"])
env_ktx.Append(CPPDEFINES=[("KHRONOS_STATIC", 1)])
env_thirdparty = env_ktx.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_ktx.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)