godot/editor/editor_resource_picker.h

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/*************************************************************************/
/* editor_resource_picker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_RESOURCE_PICKER_H
#define EDITOR_RESOURCE_PICKER_H
#include "editor_file_dialog.h"
#include "quick_open.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/texture_rect.h"
class EditorResourcePicker : public HBoxContainer {
GDCLASS(EditorResourcePicker, HBoxContainer);
static HashMap<StringName, List<StringName>> allowed_types_cache;
String base_type;
RES edited_resource;
bool editable = true;
bool dropping = false;
Vector<String> inheritors_array;
Button *assign_button;
TextureRect *preview_rect;
Button *edit_button;
EditorFileDialog *file_dialog = nullptr;
EditorQuickOpen *quick_open = nullptr;
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
OBJ_MENU_EDIT,
OBJ_MENU_CLEAR,
OBJ_MENU_MAKE_UNIQUE,
OBJ_MENU_SAVE,
OBJ_MENU_COPY,
OBJ_MENU_PASTE,
OBJ_MENU_SHOW_IN_FILE_SYSTEM,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000,
};
PopupMenu *edit_menu = nullptr;
void _update_resource();
void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _file_quick_selected();
void _file_selected(const String &p_path);
void _update_menu();
void _update_menu_items();
void _edit_menu_cbk(int p_which);
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _ensure_resource_menu();
protected:
static void _bind_methods();
void _notification(int p_what);
GDVIRTUAL1(_set_create_options, Object *)
GDVIRTUAL1R(bool, _handle_menu_selected, int)
public:
static void clear_caches();
void set_base_type(const String &p_base_type);
String get_base_type() const;
Vector<String> get_allowed_types() const;
void set_edited_resource(RES p_resource);
RES get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
void set_toggle_pressed(bool p_pressed);
void set_editable(bool p_editable);
bool is_editable() const;
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
EditorResourcePicker();
};
class EditorScriptPicker : public EditorResourcePicker {
GDCLASS(EditorScriptPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SCRIPT = 10,
OBJ_MENU_EXTEND_SCRIPT = 11
};
Node *script_owner = nullptr;
protected:
static void _bind_methods();
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_script_owner(Node *p_owner);
Node *get_script_owner() const;
EditorScriptPicker();
};
class EditorShaderPicker : public EditorResourcePicker {
GDCLASS(EditorShaderPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SHADER = 10,
};
ShaderMaterial *edited_material = nullptr;
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int preferred_mode = -1;
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_edited_material(ShaderMaterial *p_material);
ShaderMaterial *get_edited_material() const;
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void set_preferred_mode(int p_preferred_mode);
EditorShaderPicker();
};
#endif // EDITOR_RESOURCE_PICKER_H