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/**************************************************************************/
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/* scene_create_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2022-06-12 08:11:52 +08:00
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#ifndef SCENE_CREATE_DIALOG_H
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#define SCENE_CREATE_DIALOG_H
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#include "scene/gui/dialogs.h"
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class ButtonGroup;
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class CheckBox;
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class CreateDialog;
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class EditorFileDialog;
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class EditorValidationPanel;
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class Label;
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class LineEdit;
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class OptionButton;
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class SceneCreateDialog : public ConfirmationDialog {
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GDCLASS(SceneCreateDialog, ConfirmationDialog);
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enum {
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MSG_ID_PATH,
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MSG_ID_ROOT,
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};
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const StringName type_meta = StringName("type");
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public:
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enum RootType {
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ROOT_2D_SCENE,
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ROOT_3D_SCENE,
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ROOT_USER_INTERFACE,
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ROOT_OTHER,
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};
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private:
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String directory;
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String scene_name;
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String root_name;
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Ref<ButtonGroup> node_type_group;
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CheckBox *node_type_2d = nullptr;
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CheckBox *node_type_3d = nullptr;
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CheckBox *node_type_gui = nullptr;
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CheckBox *node_type_other = nullptr;
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LineEdit *other_type_display = nullptr;
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Button *select_node_button = nullptr;
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CreateDialog *select_node_dialog = nullptr;
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LineEdit *scene_name_edit = nullptr;
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OptionButton *scene_extension_picker = nullptr;
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LineEdit *root_name_edit = nullptr;
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2023-06-27 01:18:27 +08:00
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EditorValidationPanel *validation_panel = nullptr;
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void accept_create();
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void browse_types();
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void on_type_picked();
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void update_dialog();
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protected:
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void _notification(int p_what);
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public:
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void config(const String &p_dir);
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String get_scene_path() const;
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Node *create_scene_root();
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SceneCreateDialog();
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};
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#endif // SCENE_CREATE_DIALOG_H
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