godot/modules/gdnative/pluginscript/pluginscript_language.cpp

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/*************************************************************************/
/* pluginscript_language.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Godot imports
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
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#include "core/os/os.h"
// PluginScript imports
#include "pluginscript_language.h"
#include "pluginscript_script.h"
String PluginScriptLanguage::get_name() const {
return String(_desc.name);
}
void PluginScriptLanguage::init() {
_data = _desc.init();
}
String PluginScriptLanguage::get_type() const {
// We should use _desc.type here, however the returned type is used to
// query ClassDB which would complain given the type is not registered
// from his point of view...
// To solve this we just use a more generic (but present in ClassDB) type.
return String("PluginScript");
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}
String PluginScriptLanguage::get_extension() const {
return String(_desc.extension);
}
Error PluginScriptLanguage::execute_file(const String &p_path) {
// TODO: pretty sure this method is totally deprecated and should be removed...
return OK;
}
void PluginScriptLanguage::finish() {
_desc.finish(_data);
}
/* EDITOR FUNCTIONS */
void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
if (_desc.reserved_words) {
const char **w = _desc.reserved_words;
while (*w) {
p_words->push_back(*w);
w++;
}
}
}
bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
return false;
}
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void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
if (_desc.comment_delimiters) {
const char **w = _desc.comment_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
if (_desc.string_delimiters) {
const char **w = _desc.string_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
Script *ns = create_script();
Ref<Script> script = Ref<Script>(ns);
if (_desc.get_template_source_code) {
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
script->set_source_code(*(String *)&src);
godot_string_destroy(&src);
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}
return script;
}
bool PluginScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
PackedStringArray functions;
Array errors;
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if (_desc.validate) {
bool ret = _desc.validate(
_data,
(godot_string *)&p_script,
(godot_string *)&p_path,
(godot_packed_string_array *)&functions,
(godot_array *)&errors);
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for (int i = 0; i < functions.size(); i++) {
r_functions->push_back(functions[i]);
}
if (r_errors) {
for (int i = 0; i < errors.size(); i++) {
Dictionary error = errors[i];
ScriptLanguage::ScriptError e;
e.line = error["line"];
e.column = error["column"];
e.message = error["message"];
r_errors->push_back(e);
}
}
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return ret;
}
return true;
}
Script *PluginScriptLanguage::create_script() const {
PluginScript *script = memnew(PluginScript());
// I'm hurting kittens doing this I guess...
script->init(const_cast<PluginScriptLanguage *>(this));
return script;
}
bool PluginScriptLanguage::has_named_classes() const {
return _desc.has_named_classes;
}
bool PluginScriptLanguage::supports_builtin_mode() const {
return _desc.supports_builtin_mode;
}
bool PluginScriptLanguage::can_inherit_from_file() const {
return _desc.can_inherit_from_file;
}
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int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
if (_desc.find_function) {
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
}
return -1;
}
String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
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if (_desc.make_function) {
godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_packed_string_array *)&p_args);
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String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String();
}
Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
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if (_desc.complete_code) {
Array options;
godot_error tmp = _desc.complete_code(
_data,
(godot_string *)&p_code,
(godot_string *)&p_path,
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(godot_object *)p_owner,
(godot_array *)&options,
&r_force,
(godot_string *)&r_call_hint);
for (int i = 0; i < options.size(); i++) {
ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
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}
return (Error)tmp;
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}
return ERR_UNAVAILABLE;
}
void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
if (_desc.auto_indent_code) {
_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
}
return;
}
void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
_desc.add_global_constant(_data, (godot_string_name *)&p_variable, (godot_variant *)&p_value);
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}
/* LOADER FUNCTIONS */
void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
for (int i = 0; _desc.recognized_extensions[i]; ++i) {
p_extensions->push_back(String(_desc.recognized_extensions[i]));
}
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
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if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
for (int i = 0; i < functions.size(); i++) {
MethodInfo mi = MethodInfo::from_dict(functions[i]);
p_functions->push_back(mi);
}
}
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
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if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
for (const Variant *key = constants.next(); key; key = constants.next(key)) {
Variant value = constants[*key];
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p_constants->push_back(Pair<String, Variant>(*key, value));
}
}
}
void PluginScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_start) {
lock();
_desc.profiling_start(_data);
unlock();
}
#endif
}
void PluginScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_stop) {
lock();
_desc.profiling_stop(_data);
unlock();
}
#endif
}
int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_accumulated_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_frame_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
void PluginScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_frame) {
_desc.profiling_frame(_data);
}
#endif
}
/* DEBUGGER FUNCTIONS */
String PluginScriptLanguage::debug_get_error() const {
if (_desc.debug_get_error) {
godot_string tmp = _desc.debug_get_error(_data);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
int PluginScriptLanguage::debug_get_stack_level_count() const {
if (_desc.debug_get_stack_level_count) {
return _desc.debug_get_stack_level_count(_data);
}
return 1;
}
int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_desc.debug_get_stack_level_line) {
return _desc.debug_get_stack_level_line(_data, p_level);
}
return 1;
}
String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_desc.debug_get_stack_level_function) {
godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_desc.debug_get_stack_level_source) {
godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_locals) {
PackedStringArray locals;
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Array values;
_desc.debug_get_stack_level_locals(_data, p_level, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_members) {
PackedStringArray members;
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Array values;
_desc.debug_get_stack_level_members(_data, p_level, (godot_packed_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < members.size(); i++) {
p_members->push_back(members[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_globals) {
PackedStringArray locals;
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Array values;
_desc.debug_get_globals(_data, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
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for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
if (_desc.debug_parse_stack_level_expression) {
godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::reload_all_scripts() {
// TODO
}
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
#ifdef DEBUG_ENABLED
lock();
// TODO
unlock();
#endif
}
bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "PluginScript";
}
String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
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if (!p_path.is_empty()) {
Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript");
if (script.is_valid()) {
if (r_base_type) {
*r_base_type = script->get_instance_base_type();
}
if (r_icon_path) {
*r_icon_path = script->get_script_class_icon_path();
}
return script->get_script_class_name();
}
if (r_base_type) {
*r_base_type = String();
}
if (r_icon_path) {
*r_icon_path = String();
}
}
return String();
}
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void PluginScriptLanguage::lock() {
_lock.lock();
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}
void PluginScriptLanguage::unlock() {
_lock.unlock();
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}
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
_desc(*desc) {
_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
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}
PluginScriptLanguage::~PluginScriptLanguage() {
}