godot/scene/3d/reflection_probe.cpp

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/*************************************************************************/
/* reflection_probe.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
intensity=p_intensity;
VS::get_singleton()->reflection_probe_set_intensity(probe,p_intensity);
}
float ReflectionProbe::get_intensity() const{
return intensity;
}
void ReflectionProbe::set_interior_ambient(Color p_ambient) {
interior_ambient=p_ambient;
VS::get_singleton()->reflection_probe_set_interior_ambient(probe,p_ambient);
}
void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
interior_ambient_energy=p_energy;
VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe,p_energy);
}
float ReflectionProbe::get_interior_ambient_energy() const{
return interior_ambient_energy;
}
Color ReflectionProbe::get_interior_ambient() const{
return interior_ambient;
}
void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
interior_ambient_probe_contribution=p_contribution;
VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe,p_contribution);
}
float ReflectionProbe::get_interior_ambient_probe_contribution() const{
return interior_ambient_probe_contribution;
}
void ReflectionProbe::set_max_distance(float p_distance){
max_distance=p_distance;
VS::get_singleton()->reflection_probe_set_max_distance(probe,p_distance);
}
float ReflectionProbe::get_max_distance() const{
return max_distance;
}
void ReflectionProbe::set_extents(const Vector3& p_extents){
extents=p_extents;
for(int i=0;i<3;i++) {
if (extents[i]<0.01) {
extents[i]=0.01;
}
if (extents[i]-0.01<ABS(origin_offset[i])) {
origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
_change_notify("origin_offset");
}
}
VS::get_singleton()->reflection_probe_set_extents(probe,extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
_change_notify("extents");
update_gizmo();
}
Vector3 ReflectionProbe::get_extents() const{
return extents;
}
void ReflectionProbe::set_origin_offset(const Vector3& p_extents){
origin_offset=p_extents;
for(int i=0;i<3;i++) {
if (extents[i]-0.01<ABS(origin_offset[i])) {
origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
}
}
VS::get_singleton()->reflection_probe_set_extents(probe,extents);
VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
_change_notify("origin_offset");
update_gizmo();
}
Vector3 ReflectionProbe::get_origin_offset() const{
return origin_offset;
}
void ReflectionProbe::set_enable_box_projection(bool p_enable){
box_projection=p_enable;
VS::get_singleton()->reflection_probe_set_enable_box_projection(probe,p_enable);
}
bool ReflectionProbe::is_box_projection_enabled() const{
return box_projection;
}
void ReflectionProbe::set_as_interior(bool p_enable) {
interior=p_enable;
VS::get_singleton()->reflection_probe_set_as_interior(probe,interior);
_change_notify();
}
bool ReflectionProbe::is_set_as_interior() const {
return interior;
}
void ReflectionProbe::set_enable_shadows(bool p_enable) {
enable_shadows=p_enable;
VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_enable);
}
bool ReflectionProbe::are_shadows_enabled() const {
return enable_shadows;
}
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
cull_mask=p_layers;
VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_layers);
}
uint32_t ReflectionProbe::get_cull_mask() const {
return cull_mask;
}
void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
update_mode=p_mode;
VS::get_singleton()->reflection_probe_set_update_mode(probe,VS::ReflectionProbeUpdateMode(p_mode));
}
ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
Rect3 ReflectionProbe::get_aabb() const {
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Rect3 aabb;
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aabb.pos=-origin_offset;
aabb.size=origin_offset+extents;
return aabb;
}
PoolVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
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return PoolVector<Face3>();
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}
void ReflectionProbe::_validate_property(PropertyInfo& property) const {
if (property.name=="interior/ambient_color" || property.name=="interior/ambient_energy" || property.name=="interior/ambient_contrib") {
if (!interior) {
property.usage=PROPERTY_USAGE_NOEDITOR;
}
}
}
void ReflectionProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_intensity","intensity"),&ReflectionProbe::set_intensity);
ClassDB::bind_method(D_METHOD("get_intensity"),&ReflectionProbe::get_intensity);
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ClassDB::bind_method(D_METHOD("set_interior_ambient","ambient"),&ReflectionProbe::set_interior_ambient);
ClassDB::bind_method(D_METHOD("get_interior_ambient"),&ReflectionProbe::get_interior_ambient);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_energy","ambient_energy"),&ReflectionProbe::set_interior_ambient_energy);
ClassDB::bind_method(D_METHOD("get_interior_ambient_energy"),&ReflectionProbe::get_interior_ambient_energy);
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ClassDB::bind_method(D_METHOD("set_interior_ambient_probe_contribution","ambient_probe_contribution"),&ReflectionProbe::set_interior_ambient_probe_contribution);
ClassDB::bind_method(D_METHOD("get_interior_ambient_probe_contribution"),&ReflectionProbe::get_interior_ambient_probe_contribution);
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ClassDB::bind_method(D_METHOD("set_max_distance","max_distance"),&ReflectionProbe::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"),&ReflectionProbe::get_max_distance);
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ClassDB::bind_method(D_METHOD("set_extents","extents"),&ReflectionProbe::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"),&ReflectionProbe::get_extents);
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ClassDB::bind_method(D_METHOD("set_origin_offset","origin_offset"),&ReflectionProbe::set_origin_offset);
ClassDB::bind_method(D_METHOD("get_origin_offset"),&ReflectionProbe::get_origin_offset);
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ClassDB::bind_method(D_METHOD("set_as_interior","enable"),&ReflectionProbe::set_as_interior);
ClassDB::bind_method(D_METHOD("is_set_as_interior"),&ReflectionProbe::is_set_as_interior);
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ClassDB::bind_method(D_METHOD("set_enable_box_projection","enable"),&ReflectionProbe::set_enable_box_projection);
ClassDB::bind_method(D_METHOD("is_box_projection_enabled"),&ReflectionProbe::is_box_projection_enabled);
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ClassDB::bind_method(D_METHOD("set_enable_shadows","enable"),&ReflectionProbe::set_enable_shadows);
ClassDB::bind_method(D_METHOD("are_shadows_enabled"),&ReflectionProbe::are_shadows_enabled);
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ClassDB::bind_method(D_METHOD("set_cull_mask","layers"),&ReflectionProbe::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"),&ReflectionProbe::get_cull_mask);
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ClassDB::bind_method(D_METHOD("set_update_mode","mode"),&ReflectionProbe::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"),&ReflectionProbe::get_update_mode);
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ADD_PROPERTY( PropertyInfo(Variant::INT,"update_mode",PROPERTY_HINT_ENUM,"Once,Always"),"set_update_mode","get_update_mode");
ADD_PROPERTY( PropertyInfo(Variant::REAL,"intensity",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_intensity","get_intensity");
ADD_PROPERTY( PropertyInfo(Variant::REAL,"max_distance",PROPERTY_HINT_RANGE,"0,16384,0.1"),"set_max_distance","get_max_distance");
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),"set_extents","get_extents");
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),"set_origin_offset","get_origin_offset");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),"set_enable_box_projection","is_box_projection_enabled");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),"set_enable_shadows","are_shadows_enabled");
ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER),"set_cull_mask","get_cull_mask");
ADD_GROUP("Interior","interior_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior_enable"),"set_as_interior","is_set_as_interior");
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"interior_ambient_color",PROPERTY_HINT_COLOR_NO_ALPHA),"set_interior_ambient","get_interior_ambient");
ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior_ambient_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),"set_interior_ambient_energy","get_interior_ambient_energy");
ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior_ambient_contrib",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_interior_ambient_probe_contribution","get_interior_ambient_probe_contribution");
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BIND_CONSTANT( UPDATE_ONCE );
BIND_CONSTANT( UPDATE_ALWAYS );
}
ReflectionProbe::ReflectionProbe() {
intensity=1.0;
interior_ambient=Color(0,0,0);
interior_ambient_probe_contribution=0;
interior_ambient_energy=1.0;
max_distance=0;
extents=Vector3(1,1,1);
origin_offset=Vector3(0,0,0);
box_projection=false;
interior=false;
enable_shadows=false;
cull_mask=(1<<20)-1;
update_mode=UPDATE_ONCE;
probe=VisualServer::get_singleton()->reflection_probe_create();
VS::get_singleton()->instance_set_base(get_instance(),probe);
}
ReflectionProbe::~ReflectionProbe() {
VS::get_singleton()->free(probe);
}