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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "CameraTexture" inherits= "Texture" category= "Core" version= "3.2" >
<brief_description >
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This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader.
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</brief_description>
<description >
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "camera_feed_id" type= "int" setter= "set_camera_feed_id" getter= "get_camera_feed_id" >
Id of the [CameraFeed] for which we want to display the image.
</member>
<member name= "camera_is_active" type= "bool" setter= "set_camera_active" getter= "get_camera_active" >
Convenience property that gives access to the active property of the [CameraFeed].
</member>
<member name= "which_feed" type= "int" setter= "set_which_feed" getter= "get_which_feed" enum= "CameraServer.FeedImage" >
Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
</member>
</members>
<constants >
</constants>
</class>