godot/platform/x11/SCsub

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#!/usr/bin/env python
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Import('env')
from platform_methods import run_in_subprocess
import platform_x11_builders
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common_x11 = [
"context_gl_x11.cpp",
"vulkan_context_x11.cpp",
"crash_handler_x11.cpp",
"os_x11.cpp",
"key_mapping_x11.cpp",
"display_server_x11.cpp",
"joypad_linux.cpp",
"detect_prime.cpp"
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]
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))