godot/modules/SCsub

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#!/usr/bin/env python
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Import('env')
env_modules = env.Clone()
Export('env_modules')
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
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for x in env.module_list:
if (x in env.disabled_modules):
continue
env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
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if env['split_libmodules']:
env.split_lib("modules", env_lib = env_modules)
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else:
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lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])