godot/thirdparty/msdfgen/core/contour-combiners.cpp

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#include "contour-combiners.h"
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#include <cfloat>
#include "arithmetics.hpp"
namespace msdfgen {
static void initDistance(double &distance) {
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distance = -DBL_MAX;
}
static void initDistance(MultiDistance &distance) {
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distance.r = -DBL_MAX;
distance.g = -DBL_MAX;
distance.b = -DBL_MAX;
}
static double resolveDistance(double distance) {
return distance;
}
static double resolveDistance(const MultiDistance &distance) {
return median(distance.r, distance.g, distance.b);
}
template <class EdgeSelector>
SimpleContourCombiner<EdgeSelector>::SimpleContourCombiner(const Shape &shape) { }
template <class EdgeSelector>
void SimpleContourCombiner<EdgeSelector>::reset(const Point2 &p) {
shapeEdgeSelector.reset(p);
}
template <class EdgeSelector>
EdgeSelector & SimpleContourCombiner<EdgeSelector>::edgeSelector(int) {
return shapeEdgeSelector;
}
template <class EdgeSelector>
typename SimpleContourCombiner<EdgeSelector>::DistanceType SimpleContourCombiner<EdgeSelector>::distance() const {
return shapeEdgeSelector.distance();
}
template class SimpleContourCombiner<TrueDistanceSelector>;
template class SimpleContourCombiner<PseudoDistanceSelector>;
template class SimpleContourCombiner<MultiDistanceSelector>;
template class SimpleContourCombiner<MultiAndTrueDistanceSelector>;
template <class EdgeSelector>
OverlappingContourCombiner<EdgeSelector>::OverlappingContourCombiner(const Shape &shape) {
windings.reserve(shape.contours.size());
for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour)
windings.push_back(contour->winding());
edgeSelectors.resize(shape.contours.size());
}
template <class EdgeSelector>
void OverlappingContourCombiner<EdgeSelector>::reset(const Point2 &p) {
this->p = p;
for (typename std::vector<EdgeSelector>::iterator contourEdgeSelector = edgeSelectors.begin(); contourEdgeSelector != edgeSelectors.end(); ++contourEdgeSelector)
contourEdgeSelector->reset(p);
}
template <class EdgeSelector>
EdgeSelector & OverlappingContourCombiner<EdgeSelector>::edgeSelector(int i) {
return edgeSelectors[i];
}
template <class EdgeSelector>
typename OverlappingContourCombiner<EdgeSelector>::DistanceType OverlappingContourCombiner<EdgeSelector>::distance() const {
int contourCount = (int) edgeSelectors.size();
EdgeSelector shapeEdgeSelector;
EdgeSelector innerEdgeSelector;
EdgeSelector outerEdgeSelector;
shapeEdgeSelector.reset(p);
innerEdgeSelector.reset(p);
outerEdgeSelector.reset(p);
for (int i = 0; i < contourCount; ++i) {
DistanceType edgeDistance = edgeSelectors[i].distance();
shapeEdgeSelector.merge(edgeSelectors[i]);
if (windings[i] > 0 && resolveDistance(edgeDistance) >= 0)
innerEdgeSelector.merge(edgeSelectors[i]);
if (windings[i] < 0 && resolveDistance(edgeDistance) <= 0)
outerEdgeSelector.merge(edgeSelectors[i]);
}
DistanceType shapeDistance = shapeEdgeSelector.distance();
DistanceType innerDistance = innerEdgeSelector.distance();
DistanceType outerDistance = outerEdgeSelector.distance();
double innerScalarDistance = resolveDistance(innerDistance);
double outerScalarDistance = resolveDistance(outerDistance);
DistanceType distance;
initDistance(distance);
int winding = 0;
if (innerScalarDistance >= 0 && fabs(innerScalarDistance) <= fabs(outerScalarDistance)) {
distance = innerDistance;
winding = 1;
for (int i = 0; i < contourCount; ++i)
if (windings[i] > 0) {
DistanceType contourDistance = edgeSelectors[i].distance();
if (fabs(resolveDistance(contourDistance)) < fabs(outerScalarDistance) && resolveDistance(contourDistance) > resolveDistance(distance))
distance = contourDistance;
}
} else if (outerScalarDistance <= 0 && fabs(outerScalarDistance) < fabs(innerScalarDistance)) {
distance = outerDistance;
winding = -1;
for (int i = 0; i < contourCount; ++i)
if (windings[i] < 0) {
DistanceType contourDistance = edgeSelectors[i].distance();
if (fabs(resolveDistance(contourDistance)) < fabs(innerScalarDistance) && resolveDistance(contourDistance) < resolveDistance(distance))
distance = contourDistance;
}
} else
return shapeDistance;
for (int i = 0; i < contourCount; ++i)
if (windings[i] != winding) {
DistanceType contourDistance = edgeSelectors[i].distance();
if (resolveDistance(contourDistance)*resolveDistance(distance) >= 0 && fabs(resolveDistance(contourDistance)) < fabs(resolveDistance(distance)))
distance = contourDistance;
}
if (resolveDistance(distance) == resolveDistance(shapeDistance))
distance = shapeDistance;
return distance;
}
template class OverlappingContourCombiner<TrueDistanceSelector>;
template class OverlappingContourCombiner<PseudoDistanceSelector>;
template class OverlappingContourCombiner<MultiDistanceSelector>;
template class OverlappingContourCombiner<MultiAndTrueDistanceSelector>;
}