godot/.github/workflows/ios_builds.yml

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name: 🍏 iOS Builds
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on: [push, pull_request]
# Global Settings
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env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
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SCONS_CACHE_LIMIT: 4096
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || concat(github.ref, github.run_number)}}-${{github.ref}}-ios
cancel-in-progress: true
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jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: ios-template-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
continue-on-error: true
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# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# You can test your matrix by printing the current Python version
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons target=release tools=no
ls -l bin/
- uses: actions/upload-artifact@v2
with:
name: ${{ github.job }}
path: bin/*
retention-days: 14