mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
102 lines
3.8 KiB
Plaintext
102 lines
3.8 KiB
Plaintext
|
/**************************************************************************/
|
||
|
/* godot_status_item.mm */
|
||
|
/**************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/**************************************************************************/
|
||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/**************************************************************************/
|
||
|
|
||
|
#include "godot_status_item.h"
|
||
|
|
||
|
#include "display_server_macos.h"
|
||
|
|
||
|
@implementation GodotStatusItemView
|
||
|
|
||
|
- (id)init {
|
||
|
self = [super init];
|
||
|
image = nullptr;
|
||
|
return self;
|
||
|
}
|
||
|
|
||
|
- (void)setImage:(NSImage *)newImage {
|
||
|
image = newImage;
|
||
|
[self setNeedsDisplayInRect:self.frame];
|
||
|
}
|
||
|
|
||
|
- (void)setCallback:(const Callable &)callback {
|
||
|
cb = callback;
|
||
|
}
|
||
|
|
||
|
- (void)drawRect:(NSRect)rect {
|
||
|
if (image) {
|
||
|
[image drawInRect:rect];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index {
|
||
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
||
|
if (!ds) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (cb.is_valid()) {
|
||
|
Variant v_button = index;
|
||
|
Variant v_pos = ds->mouse_get_position();
|
||
|
Variant *v_args[2] = { &v_button, &v_pos };
|
||
|
Variant ret;
|
||
|
Callable::CallError ce;
|
||
|
cb.callp((const Variant **)&v_args, 2, ret, ce);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
- (void)mouseDown:(NSEvent *)event {
|
||
|
[super mouseDown:event];
|
||
|
if (([event modifierFlags] & NSEventModifierFlagControl)) {
|
||
|
[self processMouseEvent:event index:MouseButton::RIGHT];
|
||
|
} else {
|
||
|
[self processMouseEvent:event index:MouseButton::LEFT];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
- (void)rightMouseDown:(NSEvent *)event {
|
||
|
[super rightMouseDown:event];
|
||
|
|
||
|
[self processMouseEvent:event index:MouseButton::RIGHT];
|
||
|
}
|
||
|
|
||
|
- (void)otherMouseDown:(NSEvent *)event {
|
||
|
[super otherMouseDown:event];
|
||
|
|
||
|
if ((int)[event buttonNumber] == 2) {
|
||
|
[self processMouseEvent:event index:MouseButton::MIDDLE];
|
||
|
} else if ((int)[event buttonNumber] == 3) {
|
||
|
[self processMouseEvent:event index:MouseButton::MB_XBUTTON1];
|
||
|
} else if ((int)[event buttonNumber] == 4) {
|
||
|
[self processMouseEvent:event index:MouseButton::MB_XBUTTON2];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@end
|