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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisibilityNotifier2D" inherits= "Node2D" version= "4.0" >
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<brief_description >
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Detects approximately when the node is visible on screen.
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</brief_description>
<description >
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The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
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[b]Note:[/b] VisibilityNotifier2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "is_on_screen" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
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If [code]true[/code], the bounding rectangle is on the screen.
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[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
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</description>
</method>
</methods>
<members >
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<member name= "rect" type= "Rect2" setter= "set_rect" getter= "get_rect" default= "Rect2( -10, -10, 20, 20 )" >
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The VisibilityNotifier2D's bounding rectangle.
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</member>
</members>
<signals >
<signal name= "screen_entered" >
<description >
Emitted when the VisibilityNotifier2D enters the screen.
</description>
</signal>
<signal name= "screen_exited" >
<description >
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
<signal name= "viewport_entered" >
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<argument index= "0" name= "viewport" type= "Viewport" >
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</argument>
<description >
Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
</description>
</signal>
<signal name= "viewport_exited" >
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<argument index= "0" name= "viewport" type= "Viewport" >
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</argument>
<description >
Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
</description>
</signal>
</signals>
<constants >
</constants>
</class>