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/**************************************************************************/
/* engine_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
# ifndef ENGINE_DEBUGGER_H
# define ENGINE_DEBUGGER_H
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# include "core/string/string_name.h"
# include "core/string/ustring.h"
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# include "core/templates/hash_map.h"
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# include "core/templates/vector.h"
# include "core/variant/array.h"
# include "core/variant/variant.h"
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class RemoteDebuggerPeer ;
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class ScriptDebugger ;
class EngineDebugger {
public :
typedef void ( * ProfilingToggle ) ( void * p_user , bool p_enable , const Array & p_opts ) ;
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typedef void ( * ProfilingTick ) ( void * p_user , double p_frame_time , double p_process_time , double p_physics_time , double p_physics_frame_time ) ;
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typedef void ( * ProfilingAdd ) ( void * p_user , const Array & p_arr ) ;
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typedef Error ( * CaptureFunc ) ( void * p_user , const String & p_msg , const Array & p_args , bool & r_captured ) ;
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typedef RemoteDebuggerPeer * ( * CreatePeerFunc ) ( const String & p_uri ) ;
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class Profiler {
friend class EngineDebugger ;
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ProfilingToggle toggle = nullptr ;
ProfilingAdd add = nullptr ;
ProfilingTick tick = nullptr ;
void * data = nullptr ;
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bool active = false ;
public :
Profiler ( ) { }
Profiler ( void * p_data , ProfilingToggle p_toggle , ProfilingAdd p_add , ProfilingTick p_tick ) {
data = p_data ;
toggle = p_toggle ;
add = p_add ;
tick = p_tick ;
}
} ;
class Capture {
friend class EngineDebugger ;
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CaptureFunc capture = nullptr ;
void * data = nullptr ;
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public :
Capture ( ) { }
Capture ( void * p_data , CaptureFunc p_capture ) {
data = p_data ;
capture = p_capture ;
}
} ;
private :
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double frame_time = 0.0 ;
double process_time = 0.0 ;
double physics_time = 0.0 ;
double physics_frame_time = 0.0 ;
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uint32_t poll_every = 0 ;
protected :
static EngineDebugger * singleton ;
static ScriptDebugger * script_debugger ;
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static HashMap < StringName , Profiler > profilers ;
static HashMap < StringName , Capture > captures ;
static HashMap < String , CreatePeerFunc > protocols ;
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static void ( * allow_focus_steal_fn ) ( ) ;
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public :
_FORCE_INLINE_ static EngineDebugger * get_singleton ( ) { return singleton ; }
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_FORCE_INLINE_ static bool is_active ( ) { return singleton ! = nullptr & & script_debugger ! = nullptr ; }
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_FORCE_INLINE_ static ScriptDebugger * get_script_debugger ( ) { return script_debugger ; }
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static void initialize ( const String & p_uri , bool p_skip_breakpoints , const Vector < String > & p_breakpoints , void ( * p_allow_focus_steal_fn ) ( ) ) ;
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static void deinitialize ( ) ;
static void register_profiler ( const StringName & p_name , const Profiler & p_profiler ) ;
static void unregister_profiler ( const StringName & p_name ) ;
static bool is_profiling ( const StringName & p_name ) ;
static bool has_profiler ( const StringName & p_name ) ;
static void profiler_add_frame_data ( const StringName & p_name , const Array & p_data ) ;
static void register_message_capture ( const StringName & p_name , Capture p_func ) ;
static void unregister_message_capture ( const StringName & p_name ) ;
static bool has_capture ( const StringName & p_name ) ;
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static void register_uri_handler ( const String & p_protocol , CreatePeerFunc p_func ) ;
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void iteration ( uint64_t p_frame_ticks , uint64_t p_process_ticks , uint64_t p_physics_ticks , double p_physics_frame_time ) ;
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void profiler_enable ( const StringName & p_name , bool p_enabled , const Array & p_opts = Array ( ) ) ;
Error capture_parse ( const StringName & p_name , const String & p_msg , const Array & p_args , bool & r_captured ) ;
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void line_poll ( ) {
// The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught.
if ( unlikely ( poll_every % 2048 ) = = 0 ) {
poll_events ( false ) ;
}
poll_every + + ;
}
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virtual void poll_events ( bool p_is_idle ) { }
virtual void send_message ( const String & p_msg , const Array & p_data ) = 0 ;
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virtual void send_error ( const String & p_func , const String & p_file , int p_line , const String & p_err , const String & p_descr , bool p_editor_notify , ErrorHandlerType p_type ) = 0 ;
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virtual void debug ( bool p_can_continue = true , bool p_is_error_breakpoint = false ) = 0 ;
virtual ~ EngineDebugger ( ) ;
} ;
# endif // ENGINE_DEBUGGER_H