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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeFloatFunc" inherits= "VisualShaderNode" version= "4.0" >
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<brief_description >
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A scalar floating-point function to be used within the visual shader graph.
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</brief_description>
<description >
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Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "function" type= "int" setter= "set_function" getter= "get_function" enum= "VisualShaderNodeFloatFunc.Function" default= "13" >
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A function to be applied to the scalar. See [enum Function] for options.
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</member>
</members>
<constants >
<constant name= "FUNC_SIN" value= "0" enum= "Function" >
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Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_COS" value= "1" enum= "Function" >
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Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_TAN" value= "2" enum= "Function" >
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Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ASIN" value= "3" enum= "Function" >
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Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ACOS" value= "4" enum= "Function" >
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Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ATAN" value= "5" enum= "Function" >
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Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_SINH" value= "6" enum= "Function" >
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Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_COSH" value= "7" enum= "Function" >
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Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_TANH" value= "8" enum= "Function" >
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Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_LOG" value= "9" enum= "Function" >
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Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_EXP" value= "10" enum= "Function" >
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Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_SQRT" value= "11" enum= "Function" >
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Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ABS" value= "12" enum= "Function" >
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Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_SIGN" value= "13" enum= "Function" >
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Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_FLOOR" value= "14" enum= "Function" >
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Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ROUND" value= "15" enum= "Function" >
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Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_CEIL" value= "16" enum= "Function" >
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Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_FRAC" value= "17" enum= "Function" >
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Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_SATURATE" value= "18" enum= "Function" >
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Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
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</constant>
<constant name= "FUNC_NEGATE" value= "19" enum= "Function" >
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Negates the [code]x[/code] using [code]-(x)[/code].
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</constant>
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<constant name= "FUNC_ACOSH" value= "20" enum= "Function" >
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Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ASINH" value= "21" enum= "Function" >
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Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_ATANH" value= "22" enum= "Function" >
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Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_DEGREES" value= "23" enum= "Function" >
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Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_EXP2" value= "24" enum= "Function" >
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Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_INVERSE_SQRT" value= "25" enum= "Function" >
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Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_LOG2" value= "26" enum= "Function" >
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Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_RADIANS" value= "27" enum= "Function" >
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Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_RECIPROCAL" value= "28" enum= "Function" >
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Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
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</constant>
<constant name= "FUNC_ROUNDEVEN" value= "29" enum= "Function" >
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Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
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</constant>
<constant name= "FUNC_TRUNC" value= "30" enum= "Function" >
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Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
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</constant>
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<constant name= "FUNC_ONEMINUS" value= "31" enum= "Function" >
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Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
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</constant>
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</constants>
</class>