godot/platform/javascript/SCsub

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#!/usr/bin/env python
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Import('env')
javascript_files = [
'audio_driver_javascript.cpp',
'http_client_javascript.cpp',
'javascript_eval.cpp',
'javascript_main.cpp',
'os_javascript.cpp',
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]
build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files);
js, wasm = build
js_libraries = [
'http_request.js',
]
for lib in js_libraries:
env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
env.Depends(build, js_libraries)
js_modules = [
'id_handler.js',
]
for module in js_modules:
env.Append(LINKFLAGS=['--pre-js', env.File(module).path])
env.Depends(build, js_modules)
wrapper_start = env.File('pre.js')
wrapper_end = env.File('engine.js')
js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
zip_dir = env.Dir('#bin/.javascript_zip')
zip_files = env.InstallAs([
zip_dir.File('godot.js'),
zip_dir.File('godot.wasm'),
zip_dir.File('godot.html')
], [
js_wrapped,
wasm,
'#misc/dist/html/full-size.html'
])
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')