2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
2021-10-19 03:24:30 +08:00
|
|
|
/* godot_collision_solver_3d.h */
|
2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
2017-08-27 20:16:55 +08:00
|
|
|
/* https://godotengine.org */
|
2014-02-10 09:10:30 +08:00
|
|
|
/*************************************************************************/
|
2022-01-04 04:27:34 +08:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2014-02-10 09:10:30 +08:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2018-01-05 07:50:27 +08:00
|
|
|
|
2021-10-19 03:24:30 +08:00
|
|
|
#ifndef GODOT_COLLISION_SOLVER_3D_H
|
|
|
|
#define GODOT_COLLISION_SOLVER_3D_H
|
2014-02-10 09:10:30 +08:00
|
|
|
|
2021-10-19 03:24:30 +08:00
|
|
|
#include "godot_shape_3d.h"
|
2014-02-10 09:10:30 +08:00
|
|
|
|
2021-10-19 03:24:30 +08:00
|
|
|
class GodotCollisionSolver3D {
|
2014-02-10 09:10:30 +08:00
|
|
|
public:
|
2021-03-12 11:33:46 +08:00
|
|
|
typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
|
2014-02-10 09:10:30 +08:00
|
|
|
|
2017-03-05 23:44:50 +08:00
|
|
|
private:
|
2021-03-12 11:33:46 +08:00
|
|
|
static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata);
|
|
|
|
static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
|
2021-10-19 03:24:30 +08:00
|
|
|
static bool soft_body_concave_callback(void *p_userdata, GodotShape3D *p_convex);
|
|
|
|
static bool concave_callback(void *p_userdata, GodotShape3D *p_convex);
|
|
|
|
static bool solve_static_world_boundary(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
|
|
|
|
static bool solve_separation_ray(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
|
|
|
|
static bool solve_soft_body(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
|
|
|
|
static bool solve_concave(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
|
|
|
|
static bool concave_distance_callback(void *p_userdata, GodotShape3D *p_convex);
|
|
|
|
static bool solve_distance_world_boundary(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
|
2014-02-10 09:10:30 +08:00
|
|
|
|
|
|
|
public:
|
2021-10-19 03:24:30 +08:00
|
|
|
static bool solve_static(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
|
|
|
|
static bool solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = nullptr);
|
2014-02-10 09:10:30 +08:00
|
|
|
};
|
|
|
|
|
2021-10-19 03:24:30 +08:00
|
|
|
#endif // GODOT_COLLISION_SOLVER_3D_H
|