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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisualShaderNodeGroupBase" inherits= "VisualShaderNodeResizableBase" version= "4.0" >
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<brief_description >
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Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
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</brief_description>
<description >
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Currently, has no direct usage, use the derived classes instead.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_input_port" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "type" type= "int" />
<argument index= "2" name= "name" type= "String" />
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<description >
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Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
</method>
<method name= "add_output_port" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "type" type= "int" />
<argument index= "2" name= "name" type= "String" />
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<description >
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Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
</method>
<method name= "clear_input_ports" >
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<return type= "void" />
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<description >
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Removes all previously specified input ports.
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</description>
</method>
<method name= "clear_output_ports" >
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<return type= "void" />
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<description >
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Removes all previously specified output ports.
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</description>
</method>
<method name= "get_free_input_port_id" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns a free input port ID which can be used in [method add_input_port].
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</description>
</method>
<method name= "get_free_output_port_id" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns a free output port ID which can be used in [method add_output_port].
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</description>
</method>
<method name= "get_input_port_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
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</description>
</method>
<method name= "get_inputs" qualifiers= "const" >
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<return type= "String" />
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<description >
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Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
</method>
<method name= "get_output_port_count" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
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</description>
</method>
<method name= "get_outputs" qualifiers= "const" >
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<return type= "String" />
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<description >
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Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
</method>
<method name= "has_input_port" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "id" type= "int" />
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<description >
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Returns [code]true[/code] if the specified input port exists.
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</description>
</method>
<method name= "has_output_port" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "id" type= "int" />
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<description >
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Returns [code]true[/code] if the specified output port exists.
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</description>
</method>
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<method name= "is_valid_port_name" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "name" type= "String" />
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<description >
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Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
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</description>
</method>
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<method name= "remove_input_port" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
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<description >
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Removes the specified input port.
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</description>
</method>
<method name= "remove_output_port" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
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<description >
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Removes the specified output port.
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</description>
</method>
<method name= "set_input_port_name" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "name" type= "String" />
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<description >
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Renames the specified input port.
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</description>
</method>
<method name= "set_input_port_type" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "type" type= "int" />
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<description >
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Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
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</description>
</method>
<method name= "set_inputs" >
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<return type= "void" />
<argument index= "0" name= "inputs" type= "String" />
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<description >
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Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
</method>
<method name= "set_output_port_name" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "name" type= "String" />
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<description >
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Renames the specified output port.
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</description>
</method>
<method name= "set_output_port_type" >
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<return type= "void" />
<argument index= "0" name= "id" type= "int" />
<argument index= "1" name= "type" type= "int" />
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<description >
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Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
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</description>
</method>
<method name= "set_outputs" >
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<return type= "void" />
<argument index= "0" name= "outputs" type= "String" />
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<description >
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Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
</method>
</methods>
</class>