godot/core/map.h

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/*************************************************************************/
/* map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef MAP_H
#define MAP_H
#include "core/error_macros.h"
#include "core/set.h"
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// based on the very nice implementation of rb-trees by:
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// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
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template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
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class Map {
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enum Color {
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RED,
BLACK
};
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struct _Data;
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public:
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class Element {
private:
friend class Map<K, V, C, A>;
int color = RED;
Element *right = nullptr;
Element *left = nullptr;
Element *parent = nullptr;
Element *_next = nullptr;
Element *_prev = nullptr;
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K _key;
V _value;
//_Data *data;
public:
const Element *next() const {
return _next;
}
Element *next() {
return _next;
}
const Element *prev() const {
return _prev;
}
Element *prev() {
return _prev;
}
const K &key() const {
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return _key;
}
V &value() {
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return _value;
}
const V &value() const {
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return _value;
}
V &get() {
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return _value;
}
const V &get() const {
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return _value;
}
Element() {}
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};
private:
struct _Data {
Element *_root = nullptr;
Element *_nil;
int size_cache = 0;
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_FORCE_INLINE_ _Data() {
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#ifdef GLOBALNIL_DISABLED
_nil = memnew_allocator(Element, A);
_nil->parent = _nil->left = _nil->right = _nil;
_nil->color = BLACK;
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#else
_nil = (Element *)&_GlobalNilClass::_nil;
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#endif
}
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void _create_root() {
_root = memnew_allocator(Element, A);
_root->parent = _root->left = _root->right = _nil;
_root->color = BLACK;
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}
void _free_root() {
if (_root) {
memdelete_allocator<Element, A>(_root);
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_root = nullptr;
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}
}
~_Data() {
_free_root();
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#ifdef GLOBALNIL_DISABLED
memdelete_allocator<Element, A>(_nil);
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#endif
}
};
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_Data _data;
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inline void _set_color(Element *p_node, int p_color) {
ERR_FAIL_COND(p_node == _data._nil && p_color == RED);
p_node->color = p_color;
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}
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inline void _rotate_left(Element *p_node) {
Element *r = p_node->right;
p_node->right = r->left;
if (r->left != _data._nil) {
r->left->parent = p_node;
}
r->parent = p_node->parent;
if (p_node == p_node->parent->left) {
p_node->parent->left = r;
} else {
p_node->parent->right = r;
}
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r->left = p_node;
p_node->parent = r;
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}
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inline void _rotate_right(Element *p_node) {
Element *l = p_node->left;
p_node->left = l->right;
if (l->right != _data._nil) {
l->right->parent = p_node;
}
l->parent = p_node->parent;
if (p_node == p_node->parent->right) {
p_node->parent->right = l;
} else {
p_node->parent->left = l;
}
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l->right = p_node;
p_node->parent = l;
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}
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inline Element *_successor(Element *p_node) const {
Element *node = p_node;
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if (node->right != _data._nil) {
node = node->right;
while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */
node = node->left;
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}
return node;
} else {
while (node == node->parent->right) {
node = node->parent;
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}
if (node->parent == _data._root) {
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return nullptr; // No successor, as p_node = last node
}
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return node->parent;
}
}
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inline Element *_predecessor(Element *p_node) const {
Element *node = p_node;
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if (node->left != _data._nil) {
node = node->left;
while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */
node = node->right;
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}
return node;
} else {
while (node == node->parent->left) {
node = node->parent;
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}
if (node == _data._root) {
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return nullptr; // No predecessor, as p_node = first node
}
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return node->parent;
}
}
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Element *_find(const K &p_key) const {
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Element *node = _data._root->left;
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C less;
while (node != _data._nil) {
if (less(p_key, node->_key)) {
node = node->left;
} else if (less(node->_key, p_key)) {
node = node->right;
} else {
return node; // found
}
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}
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return nullptr;
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}
Element *_find_closest(const K &p_key) const {
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Element *node = _data._root->left;
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Element *prev = nullptr;
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C less;
while (node != _data._nil) {
prev = node;
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if (less(p_key, node->_key)) {
node = node->left;
} else if (less(node->_key, p_key)) {
node = node->right;
} else {
return node; // found
}
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}
if (prev == nullptr) {
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return nullptr; // tree empty
}
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if (less(p_key, prev->_key)) {
prev = prev->_prev;
}
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return prev;
}
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void _insert_rb_fix(Element *p_new_node) {
Element *node = p_new_node;
Element *nparent = node->parent;
Element *ngrand_parent;
while (nparent->color == RED) {
ngrand_parent = nparent->parent;
if (nparent == ngrand_parent->left) {
if (ngrand_parent->right->color == RED) {
_set_color(nparent, BLACK);
_set_color(ngrand_parent->right, BLACK);
_set_color(ngrand_parent, RED);
node = ngrand_parent;
nparent = node->parent;
} else {
if (node == nparent->right) {
_rotate_left(nparent);
node = nparent;
nparent = node->parent;
}
_set_color(nparent, BLACK);
_set_color(ngrand_parent, RED);
_rotate_right(ngrand_parent);
}
} else {
if (ngrand_parent->left->color == RED) {
_set_color(nparent, BLACK);
_set_color(ngrand_parent->left, BLACK);
_set_color(ngrand_parent, RED);
node = ngrand_parent;
nparent = node->parent;
} else {
if (node == nparent->left) {
_rotate_right(nparent);
node = nparent;
nparent = node->parent;
}
_set_color(nparent, BLACK);
_set_color(ngrand_parent, RED);
_rotate_left(ngrand_parent);
}
}
}
_set_color(_data._root->left, BLACK);
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}
Element *_insert(const K &p_key, const V &p_value) {
Element *new_parent = _data._root;
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Element *node = _data._root->left;
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C less;
while (node != _data._nil) {
new_parent = node;
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if (less(p_key, node->_key)) {
node = node->left;
} else if (less(node->_key, p_key)) {
node = node->right;
} else {
node->_value = p_value;
return node; // Return existing node with new value
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}
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}
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Element *new_node = memnew_allocator(Element, A);
new_node->parent = new_parent;
new_node->right = _data._nil;
new_node->left = _data._nil;
new_node->_key = p_key;
new_node->_value = p_value;
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//new_node->data=_data;
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if (new_parent == _data._root || less(p_key, new_parent->_key)) {
new_parent->left = new_node;
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} else {
new_parent->right = new_node;
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}
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new_node->_next = _successor(new_node);
new_node->_prev = _predecessor(new_node);
if (new_node->_next) {
new_node->_next->_prev = new_node;
}
if (new_node->_prev) {
new_node->_prev->_next = new_node;
}
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_data.size_cache++;
_insert_rb_fix(new_node);
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return new_node;
}
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void _erase_fix_rb(Element *p_node) {
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Element *root = _data._root->left;
Element *node = _data._nil;
Element *sibling = p_node;
Element *parent = sibling->parent;
while (node != root) { // If red node found, will exit at a break
if (sibling->color == RED) {
_set_color(sibling, BLACK);
_set_color(parent, RED);
if (sibling == parent->right) {
sibling = sibling->left;
_rotate_left(parent);
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} else {
sibling = sibling->right;
_rotate_right(parent);
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}
}
if ((sibling->left->color == BLACK) && (sibling->right->color == BLACK)) {
_set_color(sibling, RED);
if (parent->color == RED) {
_set_color(parent, BLACK);
break;
} else { // loop: haven't found any red nodes yet
node = parent;
parent = node->parent;
sibling = (node == parent->left) ? parent->right : parent->left;
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}
} else {
if (sibling == parent->right) {
if (sibling->right->color == BLACK) {
_set_color(sibling->left, BLACK);
_set_color(sibling, RED);
_rotate_right(sibling);
sibling = sibling->parent;
}
_set_color(sibling, parent->color);
_set_color(parent, BLACK);
_set_color(sibling->right, BLACK);
_rotate_left(parent);
break;
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} else {
if (sibling->left->color == BLACK) {
_set_color(sibling->right, BLACK);
_set_color(sibling, RED);
_rotate_left(sibling);
sibling = sibling->parent;
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}
_set_color(sibling, parent->color);
_set_color(parent, BLACK);
_set_color(sibling->left, BLACK);
_rotate_right(parent);
break;
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}
}
}
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ERR_FAIL_COND(_data._nil->color != BLACK);
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}
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void _erase(Element *p_node) {
Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
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Element *sibling;
if (rp == rp->parent->left) {
rp->parent->left = node;
sibling = rp->parent->right;
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} else {
rp->parent->right = node;
sibling = rp->parent->left;
}
if (node->color == RED) {
node->parent = rp->parent;
_set_color(node, BLACK);
} else if (rp->color == BLACK && rp->parent != _data._root) {
_erase_fix_rb(sibling);
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}
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if (rp != p_node) {
ERR_FAIL_COND(rp == _data._nil);
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rp->left = p_node->left;
rp->right = p_node->right;
rp->parent = p_node->parent;
rp->color = p_node->color;
if (p_node->left != _data._nil) {
p_node->left->parent = rp;
}
if (p_node->right != _data._nil) {
p_node->right->parent = rp;
}
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if (p_node == p_node->parent->left) {
p_node->parent->left = rp;
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} else {
p_node->parent->right = rp;
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}
}
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if (p_node->_next) {
p_node->_next->_prev = p_node->_prev;
}
if (p_node->_prev) {
p_node->_prev->_next = p_node->_next;
}
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memdelete_allocator<Element, A>(p_node);
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_data.size_cache--;
ERR_FAIL_COND(_data._nil->color == RED);
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}
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void _calculate_depth(Element *p_element, int &max_d, int d) const {
if (p_element == _data._nil) {
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return;
}
_calculate_depth(p_element->left, max_d, d + 1);
_calculate_depth(p_element->right, max_d, d + 1);
if (d > max_d) {
max_d = d;
}
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}
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void _cleanup_tree(Element *p_element) {
if (p_element == _data._nil) {
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return;
}
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_cleanup_tree(p_element->left);
_cleanup_tree(p_element->right);
memdelete_allocator<Element, A>(p_element);
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}
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void _copy_from(const Map &p_map) {
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clear();
// not the fastest way, but safeset to write.
for (Element *I = p_map.front(); I; I = I->next()) {
insert(I->key(), I->value());
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}
}
public:
const Element *find(const K &p_key) const {
if (!_data._root) {
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return nullptr;
}
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const Element *res = _find(p_key);
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return res;
}
Element *find(const K &p_key) {
if (!_data._root) {
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return nullptr;
}
Element *res = _find(p_key);
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return res;
}
const Element *find_closest(const K &p_key) const {
if (!_data._root) {
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return nullptr;
}
const Element *res = _find_closest(p_key);
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return res;
}
Element *find_closest(const K &p_key) {
if (!_data._root) {
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return nullptr;
}
Element *res = _find_closest(p_key);
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return res;
}
bool has(const K &p_key) const {
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return find(p_key) != nullptr;
}
Element *insert(const K &p_key, const V &p_value) {
if (!_data._root) {
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_data._create_root();
}
return _insert(p_key, p_value);
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}
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void erase(Element *p_element) {
if (!_data._root || !p_element) {
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return;
}
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_erase(p_element);
if (_data.size_cache == 0 && _data._root) {
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_data._free_root();
}
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}
bool erase(const K &p_key) {
if (!_data._root) {
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return false;
}
Element *e = find(p_key);
if (!e) {
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return false;
}
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_erase(e);
if (_data.size_cache == 0 && _data._root) {
_data._free_root();
}
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return true;
}
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const V &operator[](const K &p_key) const {
CRASH_COND(!_data._root);
const Element *e = find(p_key);
CRASH_COND(!e);
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return e->_value;
}
V &operator[](const K &p_key) {
if (!_data._root) {
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_data._create_root();
}
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Element *e = find(p_key);
if (!e) {
e = insert(p_key, V());
}
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return e->_value;
}
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Element *front() const {
if (!_data._root) {
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return nullptr;
}
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Element *e = _data._root->left;
if (e == _data._nil) {
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return nullptr;
}
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while (e->left != _data._nil) {
e = e->left;
}
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return e;
}
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Element *back() const {
if (!_data._root) {
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return nullptr;
}
Element *e = _data._root->left;
if (e == _data._nil) {
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return nullptr;
}
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while (e->right != _data._nil) {
e = e->right;
}
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return e;
}
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inline bool empty() const { return _data.size_cache == 0; }
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inline int size() const { return _data.size_cache; }
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int calculate_depth() const {
// used for debug mostly
if (!_data._root) {
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return 0;
}
int max_d = 0;
_calculate_depth(_data._root->left, max_d, 0);
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return max_d;
}
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void clear() {
if (!_data._root) {
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return;
}
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_cleanup_tree(_data._root->left);
_data._root->left = _data._nil;
_data.size_cache = 0;
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_data._free_root();
}
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void operator=(const Map &p_map) {
_copy_from(p_map);
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}
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Map(const Map &p_map) {
_copy_from(p_map);
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}
_FORCE_INLINE_ Map() {}
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~Map() {
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clear();
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}
};
#endif // MAP_H