godot/editor/plugins/tool_button_editor_plugin.h

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/**************************************************************************/
/* tool_button_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TOOL_BUTTON_EDITOR_PLUGIN_H
#define TOOL_BUTTON_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
class EditorInspectorToolButtonPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorToolButtonPlugin, EditorInspectorPlugin);
void _update_action_icon(Button *p_action_button, const String &p_action_icon);
void _call_action(const Variant &p_object, const StringName &p_property);
public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
class ToolButtonEditorPlugin : public EditorPlugin {
GDCLASS(ToolButtonEditorPlugin, EditorPlugin);
public:
virtual String get_name() const override { return "ToolButtonEditorPlugin"; }
ToolButtonEditorPlugin();
};
#endif // TOOL_BUTTON_EDITOR_PLUGIN_H