godot/modules/svg/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
env_svg = env_modules.Clone()
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# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/thorvg/"
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thirdparty_sources = [
# common
"src/common/tvgCompressor.cpp",
"src/common/tvgLines.cpp",
"src/common/tvgMath.cpp",
"src/common/tvgStr.cpp",
# SVG parser
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"src/loaders/svg/tvgSvgCssStyle.cpp",
"src/loaders/svg/tvgSvgLoader.cpp",
"src/loaders/svg/tvgSvgPath.cpp",
"src/loaders/svg/tvgSvgSceneBuilder.cpp",
"src/loaders/svg/tvgSvgUtil.cpp",
"src/loaders/svg/tvgXmlParser.cpp",
"src/loaders/raw/tvgRawLoader.cpp",
# image loaders
"src/loaders/external_png/tvgPngLoader.cpp",
"src/loaders/jpg/tvgJpgd.cpp",
"src/loaders/jpg/tvgJpgLoader.cpp",
# renderer common
"src/renderer/tvgAccessor.cpp",
# "src/renderer/tvgAnimation.cpp",
"src/renderer/tvgCanvas.cpp",
"src/renderer/tvgFill.cpp",
# "src/renderer/tvgGlCanvas.cpp",
"src/renderer/tvgInitializer.cpp",
"src/renderer/tvgLoader.cpp",
"src/renderer/tvgPaint.cpp",
"src/renderer/tvgPicture.cpp",
"src/renderer/tvgRender.cpp",
# "src/renderer/tvgSaver.cpp",
"src/renderer/tvgScene.cpp",
"src/renderer/tvgShape.cpp",
"src/renderer/tvgSwCanvas.cpp",
"src/renderer/tvgTaskScheduler.cpp",
"src/renderer/tvgText.cpp",
# "src/renderer/tvgWgCanvas.cpp",
# renderer sw_engine
"src/renderer/sw_engine/tvgSwFill.cpp",
"src/renderer/sw_engine/tvgSwImage.cpp",
"src/renderer/sw_engine/tvgSwMath.cpp",
"src/renderer/sw_engine/tvgSwMemPool.cpp",
"src/renderer/sw_engine/tvgSwRaster.cpp",
"src/renderer/sw_engine/tvgSwRenderer.cpp",
"src/renderer/sw_engine/tvgSwRle.cpp",
"src/renderer/sw_engine/tvgSwShape.cpp",
"src/renderer/sw_engine/tvgSwStroke.cpp",
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]
if env["module_webp_enabled"]:
thirdparty_sources += ["src/loaders/external_webp/tvgWebpLoader.cpp"]
env_svg.Append(CPPDEFINES=["THORVG_WEBP_LOADER_SUPPORT"])
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"])
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# Enable ThorVG static object linking.
env_svg.Append(CPPDEFINES=["TVG_STATIC"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Prepend(
CPPPATH=[
thirdparty_dir + "src/common",
thirdparty_dir + "src/loaders/svg",
thirdparty_dir + "src/renderer",
thirdparty_dir + "src/renderer/sw_engine",
thirdparty_dir + "src/loaders/raw",
thirdparty_dir + "src/loaders/external_png",
thirdparty_dir + "src/loaders/jpg",
]
)
if env["builtin_libpng"]:
env_thirdparty.Prepend(CPPPATH=["#thirdparty/libpng"])
if env["module_webp_enabled"]:
env_thirdparty.Prepend(CPPPATH=[thirdparty_dir + "src/loaders/external_webp"])
if env["builtin_libwebp"]:
env_thirdparty.Prepend(CPPPATH=["#thirdparty/libwebp/src"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_svg.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)