godot/doc/classes/VisualShaderNodeSwitch.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A selector function for use within the visual shader graph.
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</brief_description>
<description>
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Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
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</description>
<tutorials>
</tutorials>
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<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
A type of operands and returned value.
</member>
</members>
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<constants>
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<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
A 2D vector type.
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</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_BOOLEAN" value="5" enum="OpType">
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A boolean type.
</constant>
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<constant name="OP_TYPE_TRANSFORM" value="6" enum="OpType">
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A transform type.
</constant>
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<constant name="OP_TYPE_MAX" value="7" enum="OpType">
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Represents the size of the [enum OpType] enum.
</constant>
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</constants>
</class>