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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ArrayOccluder3D" inherits= "Occluder3D" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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3D polygon shape for use with occlusion culling in [OccluderInstance3D].
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</brief_description>
<description >
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[ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders.
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "set_arrays" >
<return type= "void" />
<argument index= "0" name= "vertices" type= "PackedVector3Array" />
<argument index= "1" name= "indices" type= "PackedInt32Array" />
<description >
</description>
</method>
</methods>
<members >
<member name= "indices" type= "PackedInt32Array" setter= "set_indices" getter= "get_indices" default= "PackedInt32Array()" >
</member>
<member name= "vertices" type= "PackedVector3Array" setter= "set_vertices" getter= "get_vertices" default= "PackedVector3Array()" >
</member>
</members>
</class>