godot/doc/classes/MultiMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMesh" inherits="Resource" category="Core" version="3.1">
<brief_description>
Provides high performance mesh instancing.
</brief_description>
<description>
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
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Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
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<return type="AABB">
</return>
<description>
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Return the visibility AABB.
</description>
</method>
<method name="get_instance_color" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="instance" type="int">
</argument>
<description>
Get the color of a specific instance.
</description>
</method>
<method name="get_instance_transform" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="instance" type="int">
</argument>
<description>
Return the transform of a specific instance.
</description>
</method>
<method name="set_instance_color">
<return type="void">
</return>
<argument index="0" name="instance" type="int">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<description>
Set the color of a specific instance.
</description>
</method>
<method name="set_instance_transform">
<return type="void">
</return>
<argument index="0" name="instance" type="int">
</argument>
<argument index="1" name="transform" type="Transform">
</argument>
<description>
Set the transform for a specific instance.
</description>
</method>
</methods>
<members>
<member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
</member>
</members>
<constants>
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<constant name="TRANSFORM_2D" value="0" enum="TransformFormat">
</constant>
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<constant name="TRANSFORM_3D" value="1" enum="TransformFormat">
</constant>
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<constant name="COLOR_NONE" value="0" enum="ColorFormat">
</constant>
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<constant name="COLOR_8BIT" value="1" enum="ColorFormat">
</constant>
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<constant name="COLOR_FLOAT" value="2" enum="ColorFormat">
</constant>
</constants>
</class>