godot/doc/classes/VisualShaderNodeTransformCompose.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 18:33:56 +08:00
<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]"/>
</members>
<constants>
</constants>
</class>