godot/scene/resources/concave_polygon_shape.cpp

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/*************************************************************************/
/* concave_polygon_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "concave_polygon_shape.h"
#include "servers/physics_server.h"
Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
Set<DrawEdge> edges;
PoolVector<Vector3> data=get_faces();
int datalen=data.size();
ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
PoolVector<Vector3>::Read r=data.read();
for(int i=0;i<datalen;i+=3) {
for(int j=0;j<3;j++) {
DrawEdge de(r[i+j],r[i+((j+1)%3)]);
edges.insert(de);
}
}
Vector<Vector3> points;
points.resize(edges.size()*2);
int idx=0;
for (Set<DrawEdge>::Element*E=edges.front();E;E=E->next()) {
points[idx+0]=E->get().a;
points[idx+1]=E->get().b;
idx+=2;
}
return points;
}
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bool ConcavePolygonShape::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="data")
PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_value);
else
return false;
return true;
}
bool ConcavePolygonShape::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name=="data")
r_ret=PhysicsServer::get_singleton()->shape_get_data(get_shape());
else
return false;
return true;
}
void ConcavePolygonShape::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::ARRAY,"data") );
}
void ConcavePolygonShape::_update_shape() {
}
void ConcavePolygonShape::set_faces(const PoolVector<Vector3>& p_faces) {
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PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_faces);
notify_change_to_owners();
}
PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
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return PhysicsServer::get_singleton()->shape_get_data(get_shape());
}
void ConcavePolygonShape::_bind_methods() {
ClassDB::bind_method(_MD("set_faces","faces"),&ConcavePolygonShape::set_faces);
ClassDB::bind_method(_MD("get_faces"),&ConcavePolygonShape::get_faces);
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}
ConcavePolygonShape::ConcavePolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
//set_planes(Vector3(1,1,1));
}