2017-09-13 04:42:36 +08:00
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Base class for different types of Physics bodies.
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</brief_description>
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<description>
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PhysicsBody is an abstract base class for implementing a physics body. All PhysicsBody types inherit from it.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_collision_exception_with">
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<return type="void">
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</return>
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Adds a body to the collision exception list. This list contains bodies that this body will not collide with.
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</description>
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</method>
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<method name="get_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_collision_layer_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_collision_exception_with">
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<return type="void">
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</return>
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Removes a body from the collision exception list.
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</description>
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</method>
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<method name="set_collision_layer">
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<return type="void">
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</return>
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<argument index="0" name="layer" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_layer_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_mask">
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<return type="void">
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</return>
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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2017-09-13 14:49:40 +08:00
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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2017-09-13 04:42:36 +08:00
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</member>
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2017-09-13 14:49:40 +08:00
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
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2017-09-13 04:42:36 +08:00
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</member>
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</members>
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<constants>
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</constants>
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</class>
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