godot/editor/editor_help.h

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/*************************************************************************/
/* editor_help.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef EDITOR_HELP_H
#define EDITOR_HELP_H
#include "editor/editor_plugin.h"
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#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
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#include "scene/gui/tree.h"
#include "editor/code_editor.h"
#include "editor/doc/doc_data.h"
#include "scene/main/timer.h"
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class EditorNode;
class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog)
LineEdit *search_box;
Tree *search_options;
String base_type;
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class IncrementalSearch;
Ref<IncrementalSearch> search;
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _confirmed();
void _text_changed(const String &p_newtext);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
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void popup();
void popup(const String &p_term);
EditorHelpSearch();
};
class EditorHelpIndex : public ConfirmationDialog {
GDCLASS(EditorHelpIndex, ConfirmationDialog);
LineEdit *search_box;
Tree *class_list;
HashMap<String, TreeItem *> tree_item_map;
void _tree_item_selected();
void _text_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_class_list();
void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void select_class(const String &p_class);
void popup();
EditorHelpIndex();
};
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class EditorHelp : public VBoxContainer {
GDCLASS(EditorHelp, VBoxContainer);
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enum Page {
PAGE_CLASS_LIST,
PAGE_CLASS_DESC,
PAGE_CLASS_PREV,
PAGE_CLASS_NEXT,
PAGE_SEARCH,
CLASS_SEARCH,
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};
bool select_locked;
String prev_search;
String edited_class;
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Vector<Pair<String, int> > section_line;
Map<String, int> method_line;
Map<String, int> signal_line;
Map<String, int> property_line;
Map<String, int> theme_property_line;
Map<String, int> constant_line;
Map<String, int> enum_line;
int description_line;
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RichTextLabel *class_desc;
HSplitContainer *h_split;
static DocData *doc;
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ConfirmationDialog *search_dialog;
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LineEdit *search;
String base_path;
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Color title_color;
Color text_color;
Color headline_color;
Color base_type_color;
Color type_color;
Color comment_color;
Color symbol_color;
Color value_color;
Color qualifier_color;
void _init_colors();
void _help_callback(const String &p_topic);
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void _add_text(const String &p_bbcode);
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bool scroll_locked;
//void _button_pressed(int p_idx);
void _add_type(const String &p_type, const String &p_enum = String());
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void _add_method(const DocData::MethodDoc &p_method, bool p_overview = true);
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void _class_list_select(const String &p_select);
void _class_desc_select(const String &p_select);
void _class_desc_input(const Ref<InputEvent> &p_input);
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Error _goto_desc(const String &p_class, int p_vscr = -1);
//void _update_history_buttons();
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void _update_doc();
void _request_help(const String &p_string);
void _search(const String &p_str);
void _search_cbk();
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
static void generate_doc();
static DocData *get_doc_data() { return doc; }
void go_to_help(const String &p_help);
void go_to_class(const String &p_class, int p_scroll = 0);
Vector<Pair<String, int> > get_sections();
void scroll_to_section(int p_section_index);
void popup_search();
void search_again();
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String get_class();
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void set_focused() { class_desc->grab_focus(); }
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int get_scroll() const;
void set_scroll(int p_scroll);
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EditorHelp();
~EditorHelp();
};
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class EditorHelpBit : public Panel {
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GDCLASS(EditorHelpBit, Panel);
RichTextLabel *rich_text;
void _go_to_help(String p_what);
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void _meta_clicked(String p_select);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_text(const String &p_text);
EditorHelpBit();
};
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#endif // EDITOR_HELP_H