godot/main/tests/test_main.cpp

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/*************************************************************************/
/* test_main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/list.h"
#include "core/os/main_loop.h"
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#ifdef DEBUG_ENABLED
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#include "test_gdscript.h"
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#include "test_gui.h"
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#include "test_image.h"
#include "test_io.h"
#include "test_math.h"
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#include "test_oa_hash_map.h"
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#include "test_ordered_hash_map.h"
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#include "test_physics.h"
#include "test_physics_2d.h"
#include "test_render.h"
#include "test_shader_lang.h"
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#include "test_string.h"
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const char **tests_get_names() {
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static const char *test_names[] = {
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"string",
"math",
"physics",
"physics_2d",
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"render",
"oa_hash_map",
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"gui",
"io",
"shaderlang",
"gd_tokenizer",
"gd_parser",
"gd_compiler",
"gd_bytecode",
"image",
"ordered_hash_map",
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NULL
};
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return test_names;
}
MainLoop *test_main(String p_test, const List<String> &p_args) {
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if (p_test == "string") {
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return TestString::test();
}
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if (p_test == "math") {
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return TestMath::test();
}
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if (p_test == "physics") {
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return TestPhysics::test();
}
if (p_test == "physics_2d") {
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return TestPhysics2D::test();
}
if (p_test == "render") {
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return TestRender::test();
}
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if (p_test == "oa_hash_map") {
return TestOAHashMap::test();
}
#ifndef _3D_DISABLED
if (p_test == "gui") {
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return TestGUI::test();
}
#endif
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if (p_test == "io") {
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return TestIO::test();
}
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if (p_test == "shaderlang") {
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return TestShaderLang::test();
}
if (p_test == "gd_tokenizer") {
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return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
}
if (p_test == "gd_parser") {
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return TestGDScript::test(TestGDScript::TEST_PARSER);
}
if (p_test == "gd_compiler") {
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return TestGDScript::test(TestGDScript::TEST_COMPILER);
}
if (p_test == "gd_bytecode") {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
if (p_test == "image") {
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return TestImage::test();
}
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if (p_test == "ordered_hash_map") {
return TestOrderedHashMap::test();
}
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return NULL;
}
#else
const char **tests_get_names() {
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static const char *test_names[] = {
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NULL
};
return test_names;
}
MainLoop *test_main(String p_test, const List<String> &p_args) {
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return NULL;
}
#endif