godot/editor/editor_sectioned_inspector.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

78 lines
3.3 KiB
C++
Raw Normal View History

2018-08-30 04:38:13 +08:00
/**************************************************************************/
/* editor_sectioned_inspector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SECTIONED_INSPECTOR_H
#define EDITOR_SECTIONED_INSPECTOR_H
#include "editor/editor_inspector.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class SectionedInspectorFilter;
class SectionedInspector : public HSplitContainer {
GDCLASS(SectionedInspector, HSplitContainer);
ObjectID obj;
Tree *sections = nullptr;
SectionedInspectorFilter *filter = nullptr;
HashMap<String, TreeItem *> section_map;
EditorInspector *inspector = nullptr;
LineEdit *search_box = nullptr;
String selected_category;
bool restrict_to_basic = false;
static void _bind_methods();
void _section_selected();
void _search_changed(const String &p_what);
public:
void register_search_box(LineEdit *p_box);
EditorInspector *get_inspector();
void edit(Object *p_object);
String get_full_item_path(const String &p_item);
void set_current_section(const String &p_section);
String get_current_section() const;
void set_restrict_to_basic_settings(bool p_restrict);
void update_category_list();
SectionedInspector();
~SectionedInspector();
};
#endif // EDITOR_SECTIONED_INSPECTOR_H