2014-02-10 09:10:30 +08:00
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/*************************************************************************/
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/* texture_progress.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2015-04-19 01:38:54 +08:00
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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2014-02-10 09:10:30 +08:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_progress.h"
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void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
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under=p_texture;
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update();
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minimum_size_changed();
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}
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Ref<Texture> TextureProgress::get_under_texture() const{
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return under;
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}
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void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
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over=p_texture;
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update();
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minimum_size_changed();
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}
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Ref<Texture> TextureProgress::get_over_texture() const{
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return over;
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}
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Size2 TextureProgress::get_minimum_size() const {
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if (under.is_valid())
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return under->get_size();
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else if (over.is_valid())
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return over->get_size();
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else if (progress.is_valid())
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return progress->get_size();
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return Size2(1,1);
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}
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void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
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progress=p_texture;
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update();
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minimum_size_changed();
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}
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Ref<Texture> TextureProgress::get_progress_texture() const{
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return progress;
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}
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void TextureProgress::_notification(int p_what){
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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if (under.is_valid())
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draw_texture(under,Point2());
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if (progress.is_valid()) {
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Size2 s = progress->get_size();
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draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
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}
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if (over.is_valid())
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draw_texture(over,Point2());
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} break;
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}
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}
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void TextureProgress::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
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ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture);
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ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
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ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture);
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ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
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ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
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}
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TextureProgress::TextureProgress()
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{
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}
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