godot/doc/classes/ScriptCreateDialog.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" category="Core" version="3.1">
<brief_description>
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description>
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling a [method popup]() method.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # for in-engine types
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # for script types
dialog.popup_centered()
[/codeblock]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="config">
<return type="void">
</return>
<argument index="0" name="inherits" type="String">
</argument>
<argument index="1" name="path" type="String">
</argument>
<description>
Prefills required fields to configure the ScriptCreateDialog for use.
</description>
</method>
</methods>
<signals>
<signal name="script_created">
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<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when the user clicks the OK button.
</description>
</signal>
</signals>
<constants>
</constants>
</class>