godot/doc/classes/VisualShaderNodeDeterminant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeDeterminant" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Calculates the determinant of a [Transform3D] within the visual shader graph.
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</brief_description>
<description>
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Translates to [code]determinant(x)[/code] in the shader language.
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</description>
<tutorials>
</tutorials>
</class>