godot/scene/resources/camera_texture.h

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/**************************************************************************/
/* camera_texture.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CAMERA_TEXTURE_H
#define CAMERA_TEXTURE_H
#include "scene/resources/texture.h"
class CameraTexture : public Texture2D {
GDCLASS(CameraTexture, Texture2D);
private:
mutable RID _texture;
int camera_feed_id = 0;
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
protected:
static void _bind_methods();
public:
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
void set_which_feed(CameraServer::FeedImage p_which);
CameraServer::FeedImage get_which_feed() const;
void set_camera_active(bool p_active);
bool get_camera_active() const;
CameraTexture();
~CameraTexture();
};
#endif // CAMERA_TEXTURE_H