godot/modules/gltf/doc_classes/GLTFNode.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFNode" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
GLTF node class.
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</brief_description>
<description>
Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes).
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</description>
<tutorials>
<link title="GLTF scene and node spec">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link>
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</tutorials>
<methods>
<method name="get_additional_data">
<return type="Variant" />
<param index="0" name="extension_name" type="StringName" />
<description>
Gets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
</description>
</method>
<method name="set_additional_data">
<return type="void" />
<param index="0" name="extension_name" type="StringName" />
<param index="1" name="additional_data" type="Variant" />
<description>
Sets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
The first argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
</description>
</method>
</methods>
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<members>
<member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
</member>
<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array()">
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</member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
</member>
<member name="light" type="int" setter="set_light" getter="get_light" default="-1">
</member>
<member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
</member>
<member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
</member>
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<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
</member>
<member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)">
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</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
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</member>
<member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
</member>
<member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
</member>
<member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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</member>
</members>
</class>