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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ParallaxLayer" inherits= "Node2D" category= "Core" version= "3.2" >
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<brief_description >
A parallax scrolling layer to be used with [ParallaxBackground].
</brief_description>
<description >
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A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
This node's children will be affected by its scroll offset.
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[b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "motion_mirroring" type= "Vector2" setter= "set_mirroring" getter= "get_mirroring" default= "Vector2( 0, 0 )" >
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The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored.
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</member>
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<member name= "motion_offset" type= "Vector2" setter= "set_motion_offset" getter= "get_motion_offset" default= "Vector2( 0, 0 )" >
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The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
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</member>
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<member name= "motion_scale" type= "Vector2" setter= "set_motion_scale" getter= "get_motion_scale" default= "Vector2( 1, 1 )" >
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Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
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</member>
</members>
<constants >
</constants>
</class>