godot/doc/classes/BoneAttachment.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.2">
<brief_description>
A node that will attach to a bone.
</brief_description>
<description>
This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="&quot;&quot;">
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The name of the attached bone.
</member>
</members>
<constants>
</constants>
</class>