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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "Particles2D" inherits= "Node2D" category= "Core" version= "3.0.alpha.custom_build" >
<brief_description >
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2D particle emitter.
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</brief_description>
<description >
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2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate.
Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "capture_rect" qualifiers= "const" >
<return type= "Rect2" >
</return>
<description >
</description>
</method>
<method name= "get_amount" qualifiers= "const" >
<return type= "int" >
</return>
<description >
Returns the amount of particles spawned at each emission
</description>
</method>
<method name= "get_draw_order" qualifiers= "const" >
<return type= "int" enum= "Particles2D.DrawOrder" >
</return>
<description >
</description>
</method>
<method name= "get_explosiveness_ratio" qualifiers= "const" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_fixed_fps" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_fractional_delta" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
</description>
</method>
<method name= "get_h_frames" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_lifetime" qualifiers= "const" >
<return type= "float" >
</return>
<description >
Gets the amount of seconds that each particle will be visible.
</description>
</method>
<method name= "get_normal_map" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
</description>
</method>
<method name= "get_one_shot" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
</description>
</method>
<method name= "get_pre_process_time" qualifiers= "const" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_process_material" qualifiers= "const" >
<return type= "Material" >
</return>
<description >
</description>
</method>
<method name= "get_randomness_ratio" qualifiers= "const" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_speed_scale" qualifiers= "const" >
<return type= "float" >
</return>
<description >
</description>
</method>
<method name= "get_texture" qualifiers= "const" >
<return type= "Texture" >
</return>
<description >
Returns the texture for emitted particles
</description>
</method>
<method name= "get_use_local_coordinates" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
</description>
</method>
<method name= "get_v_frames" qualifiers= "const" >
<return type= "int" >
</return>
<description >
</description>
</method>
<method name= "get_visibility_rect" qualifiers= "const" >
<return type= "Rect2" >
</return>
<description >
</description>
</method>
<method name= "is_emitting" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Returns whether this emitter is currently emitting or not
</description>
</method>
<method name= "restart" >
<return type= "void" >
</return>
<description >
</description>
</method>
<method name= "set_amount" >
<return type= "void" >
</return>
<argument index= "0" name= "amount" type= "int" >
</argument>
<description >
Sets the amount of particles spawned at each emission
</description>
</method>
<method name= "set_draw_order" >
<return type= "void" >
</return>
<argument index= "0" name= "order" type= "int" enum= "Particles2D.DrawOrder" >
</argument>
<description >
</description>
</method>
<method name= "set_emitting" >
<return type= "void" >
</return>
<argument index= "0" name= "emitting" type= "bool" >
</argument>
<description >
If this is set to true then the particle emitter will emit particles, if its false it will not.
</description>
</method>
<method name= "set_explosiveness_ratio" >
<return type= "void" >
</return>
<argument index= "0" name= "ratio" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_fixed_fps" >
<return type= "void" >
</return>
<argument index= "0" name= "fps" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_fractional_delta" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_h_frames" >
<return type= "void" >
</return>
<argument index= "0" name= "frames" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_lifetime" >
<return type= "void" >
</return>
<argument index= "0" name= "secs" type= "float" >
</argument>
<description >
Sets the amount of seconds that each particle will be visible.
</description>
</method>
<method name= "set_normal_map" >
<return type= "void" >
</return>
<argument index= "0" name= "texture" type= "Texture" >
</argument>
<description >
</description>
</method>
<method name= "set_one_shot" >
<return type= "void" >
</return>
<argument index= "0" name= "secs" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_pre_process_time" >
<return type= "void" >
</return>
<argument index= "0" name= "secs" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_process_material" >
<return type= "void" >
</return>
<argument index= "0" name= "material" type= "Material" >
</argument>
<description >
</description>
</method>
<method name= "set_randomness_ratio" >
<return type= "void" >
</return>
<argument index= "0" name= "ratio" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_speed_scale" >
<return type= "void" >
</return>
<argument index= "0" name= "scale" type= "float" >
</argument>
<description >
</description>
</method>
<method name= "set_texture" >
<return type= "void" >
</return>
<argument index= "0" name= "texture" type= "Texture" >
</argument>
<description >
</description>
</method>
<method name= "set_use_local_coordinates" >
<return type= "void" >
</return>
<argument index= "0" name= "enable" type= "bool" >
</argument>
<description >
</description>
</method>
<method name= "set_v_frames" >
<return type= "void" >
</return>
<argument index= "0" name= "frames" type= "int" >
</argument>
<description >
</description>
</method>
<method name= "set_visibility_rect" >
<return type= "void" >
</return>
<argument index= "0" name= "aabb" type= "Rect2" >
</argument>
<description >
</description>
</method>
</methods>
<members >
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<member name= "amount" type= "int" setter= "set_amount" getter= "get_amount" >
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Number of particles to emit.
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</member>
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<member name= "draw_order" type= "int" setter= "set_draw_order" getter= "get_draw_order" enum= "Particles2D.DrawOrder" >
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Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
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</member>
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<member name= "emitting" type= "bool" setter= "set_emitting" getter= "is_emitting" >
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If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
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</member>
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<member name= "explosiveness" type= "float" setter= "set_explosiveness_ratio" getter= "get_explosiveness_ratio" >
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Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
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</member>
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<member name= "fixed_fps" type= "int" setter= "set_fixed_fps" getter= "get_fixed_fps" >
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</member>
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<member name= "fract_delta" type= "bool" setter= "set_fractional_delta" getter= "get_fractional_delta" >
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</member>
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<member name= "h_frames" type= "int" setter= "set_h_frames" getter= "get_h_frames" >
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Number of horizontal frames in [code]texture[/code].
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</member>
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<member name= "lifetime" type= "float" setter= "set_lifetime" getter= "get_lifetime" >
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Amount of time each particle will exist. Default value: [code]1[/code].
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</member>
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<member name= "local_coords" type= "bool" setter= "set_use_local_coordinates" getter= "get_use_local_coordinates" >
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If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
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</member>
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<member name= "normal_map" type= "Texture" setter= "set_normal_map" getter= "get_normal_map" >
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</member>
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<member name= "one_shot" type= "bool" setter= "set_one_shot" getter= "get_one_shot" >
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If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
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</member>
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<member name= "preprocess" type= "float" setter= "set_pre_process_time" getter= "get_pre_process_time" >
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</member>
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<member name= "process_material" type= "Material" setter= "set_process_material" getter= "get_process_material" >
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[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
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</member>
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<member name= "randomness" type= "float" setter= "set_randomness_ratio" getter= "get_randomness_ratio" >
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Emission randomness ratio. Default value: [code]0[/code].
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</member>
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<member name= "speed_scale" type= "float" setter= "set_speed_scale" getter= "get_speed_scale" >
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Speed scaling ratio. Default value: [code]1[/code].
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</member>
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<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
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Particle texture. If [code]null[/code] particles will be squares.
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</member>
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<member name= "v_frames" type= "int" setter= "set_v_frames" getter= "get_v_frames" >
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Number of vertical frames in [code]texture[/code].
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</member>
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<member name= "visibility_rect" type= "Rect2" setter= "set_visibility_rect" getter= "get_visibility_rect" >
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</member>
</members>
<constants >
<constant name= "DRAW_ORDER_INDEX" value= "0" >
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Particles are drawn in the order emitted.
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</constant>
<constant name= "DRAW_ORDER_LIFETIME" value= "1" >
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Particles are drawn in order of remaining lifetime.
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</constant>
</constants>
</class>