mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
|
/*
|
||
|
* Wslay - The WebSocket Library
|
||
|
*
|
||
|
* Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining
|
||
|
* a copy of this software and associated documentation files (the
|
||
|
* "Software"), to deal in the Software without restriction, including
|
||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
||
|
* permit persons to whom the Software is furnished to do so, subject to
|
||
|
* the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice shall be
|
||
|
* included in all copies or substantial portions of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||
|
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||
|
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||
|
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
*/
|
||
|
#ifndef WSLAY_QUEUE_H
|
||
|
#define WSLAY_QUEUE_H
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include "config.h"
|
||
|
#endif /* HAVE_CONFIG_H */
|
||
|
|
||
|
#include <wslay/wslay.h>
|
||
|
|
||
|
struct wslay_queue_cell {
|
||
|
void *data;
|
||
|
struct wslay_queue_cell *next;
|
||
|
};
|
||
|
|
||
|
struct wslay_queue {
|
||
|
struct wslay_queue_cell *top;
|
||
|
struct wslay_queue_cell *tail;
|
||
|
};
|
||
|
|
||
|
struct wslay_queue* wslay_queue_new(void);
|
||
|
void wslay_queue_free(struct wslay_queue *queue);
|
||
|
int wslay_queue_push(struct wslay_queue *queue, void *data);
|
||
|
int wslay_queue_push_front(struct wslay_queue *queue, void *data);
|
||
|
void wslay_queue_pop(struct wslay_queue *queue);
|
||
|
void* wslay_queue_top(struct wslay_queue *queue);
|
||
|
void* wslay_queue_tail(struct wslay_queue *queue);
|
||
|
int wslay_queue_empty(struct wslay_queue *queue);
|
||
|
|
||
|
#endif /* WSLAY_QUEUE_H */
|