godot/doc/classes/SphereShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Sphere shape resource for 3D collisions.
</brief_description>
<description>
3D sphere shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. This shape is useful for modeling sphere-like 3D objects.
[b]Performance:[/b] Being a primitive collision shape, [SphereShape3D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
2017-09-23 19:12:30 +08:00
The sphere's radius. The shape's diameter is double the radius.
</member>
</members>
</class>