godot/doc/classes/VisualShaderNodeSwitch.xml

40 lines
1.4 KiB
XML
Raw Normal View History

2019-04-15 20:49:41 +08:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
2019-04-15 20:49:41 +08:00
<brief_description>
2021-01-18 17:23:04 +08:00
A selector function for use within the visual shader graph.
2019-04-15 20:49:41 +08:00
</brief_description>
<description>
2021-01-18 17:23:04 +08:00
Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
2019-04-15 20:49:41 +08:00
</description>
<tutorials>
</tutorials>
2021-01-18 17:23:04 +08:00
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
A type of operands and returned value.
</member>
</members>
2019-04-15 20:49:41 +08:00
<constants>
2021-01-18 17:23:04 +08:00
<constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
A floating-point scalar.
</constant>
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
A 2D vector type.
2021-01-18 17:23:04 +08:00
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType">
2021-01-18 17:23:04 +08:00
A boolean type.
</constant>
<constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType">
2021-01-18 17:23:04 +08:00
A transform type.
</constant>
<constant name="OP_TYPE_MAX" value="6" enum="OpType">
2021-01-18 17:23:04 +08:00
Represents the size of the [enum OpType] enum.
</constant>
2019-04-15 20:49:41 +08:00
</constants>
</class>